|Ahsoka Tano, Lando Calrissian, Wicket the Ewok, Mace Windu, and Chewbacca|
Let's start it off big with the OG from 1998:
|Straight Outta Rebellion|
This combines amazingly with Yavaris, as they can then attack 3 times in one activation (once from the Adar activation, two more times from Yavaris itself). The reason you want Adar on a different ship is so that he can have the squadron move and shoot, and then get the Yavaris double shot when it doesn't move. Adar combines great with the Rebellion's slew of aces, as some of those attacks (Luke, Wedge, Keyan, Ten Numb, Nym, Dutch, Norra....) get STUPID crazy when you can get 3 of them a turn. Have 3 shots from Luke that ignore all the shields of your opponent! Shut down 3 different squadrons from your opponent with Dutch! Wipe shields like CRAZY with Norra! You're building a squadron heavy approach with this, but that's not bad. However, if you use him to re-activate a regular Y-wing or generic X-wing, he's not being used to his full potential.
Think of him as almost an extra squadron you get to bring and activate. If you use him to get an extra Y-wing attack, you get another 10 points of squadron attacks for 10 points. A generic X-wing is another 13 points of attack for 10 points, a profit of 3 points. And if you use him to get another Keyan or Luke attack, you get another 20 points of attack for a purchased cost of 10 points. See why I'm telling you to have him activate your best squadrons? You end up using 410 points (in a fashion) that turn instead of 400, which is great.
As I said, he usually ends up on another ship to have that one push other squadrons first, so you also usually end up going HARD on squadrons. Especially with Aces, so you'll usually end up seeing him under Rieekan and a mess of Aces, but he goes great with Dodonna (and maybe Sato, I say questioningly?). Again, as you're using Yavaris (you want 3 Luke attacks? I want 3 Luke attacks!), you go hard squadrons to get the best use out of him.
|The officer so good they turned him into a 38 point Commander in Wave 6.|
Fun combination with Ahsoka Tano (below): when you reveal the dial, take the token. You can then change that token by exhausting Ahsoka and changing it to another token. You can then take the dial revealed as a token, resulting in one turn and 2 tokens. Goes great on the Phoenix Home, haha.
He's great pretty much everywhere you're using token manipulation to accentuate your abilities, either through squadrons, navigating, concentrating fire, or engineering. The only downside to him is that he's 7 points and takes up the all-important officer slot, and he wants to spread out his commands. If you're using him to push an extra squadron EVERY turn, why not Expanded Hangar Bays instead? One of my favorite uses is an LMC80 with Madine, which needs navigating help often, and when it needs to repair, it NEEDS TO REPAIR (or else its gonna DIE!). I've tried him on a Pelta, and he's not bad there, especially for the All Fighters Follow Me! one, but I'm not sure you need the squadron tokens every turn.... H1MC80s love him too, navigating (usually put Engine Techs on there to use the tokens when you want to on another turn), commanding squadrons, and engineering for significant health repair.
|Last seen on Hoth. No seriously, she's in Empire on Hoth behind one of these glass boards|
|Who are 3 people who have never been in my kitchen?|
So an MC30 under Mon Mothma can remove several dice, but putting this on a ship with Dodonna just acts as a slight deterrent to shooting it. Slight, but not completely unhelpful. It's only more likely to make me attack it twice. You need him on a ship that only wants/gets to be attacked once a turn, as that's the best way to use his ability. A ship that's finishing off what's left of your opponent's fleet, not usually your initial attacker on the way in. As the MC30 titles (and to be fair, the Bright Hope) are the only really defensive ones, I like him on one of those to ensure they get to reduce damage HARD. As Admonition is usually my first attacker, putting him on the Foresight is the only other option. Try him out with Mothma (because very few other commanders use the Foresight), watch your opponent fail to damage your ship significantly.
I've heard of people trying him on an LMC80, too, but like I said, you want it on a ship that's not going to be attacked REPEATEDLY.
H1MC80 he comes packaged with) that have one token they desperately need to stay alive with. He does what he says on the tin, not that hard to understand. And he'll keep your MC80 alive through a lot of attacks if you build it well.
|The potential "Get out of death" free card|
|Colt 45 might, but Lando might NOT. Keep that in mind. And of course I was going to put this in, come on.|
If you REALLY want to be a pain, Mon Mothma loves Lando on the Admonition and Major Derlin on the Foresight. You can stay alive for so long.....
|Some day you're gonna be wrong, I just hope I'm there to see it|
|Signs I've used her a lot: I can spell her name without checking now. Sigh.|
Keep in mind you NEED a token on the ship, and you need her within 5 to trigger it, and you need to do it in that order in order to not screw yourself out of it, but if you make sure you do that all right, you can have a different dial than squadrons, which is much stronger for you and the ability to use the boarding teams. I can't wait for the Hammerheads to come out so I can use her to manipulate them like that.