|They look pointier than your standard turbolaser, so you can tell they're for salvos|
Coming off the wave 10 presses, it's DBY-827 (henceforth DBYs). You can turn any salvo attack dice to 1 with a crit. So, yes, that DOES mean my black dice can flip into a hit/crit with it. And ain't THAT mean.
The second thing you're going to want is a focus on applying a lot of damage, more than focused damage into one hullzone. This is me saying "I'm not sure I would pair this with XI7s if you have a 2 turbolaser ship" because I think you want them burning their tokens even harder and faster to neutralize the damage coming back at them. The obviously strongest use of this card is to change a black dice to a hit/crit, but sometimes it might be just a blue/red dice salvo. Because they're taking this damage (from attacking you; it's a salvo remember?) and then moving away, you're going to want to fire on them again, but you can't guarantee what hullzone they're taking the damage on and then exposing to you. If you keep the damage from the salvo XI7'ed into that same hullzone, I HIGHLY doubt a good opponent is going to try to leave that hullzone exposed to you at the end of their movement if they have any say about it. So pair it with a different turbolaser; and even more importantly pair it with ships that are just trying to pour more and more damage into a ship (don't use XI7s on other ships with it either, haha!). It does go great with Intel Officer, though, that's for sure. Nothing as rude as me firing back for ~4 damage on YOUR turn and me Intelling that token you were about to use for it. Remember your Intel Officer timing window, though (end of step 2, before you do anything else in step 3)!