Luminous articles are we writing, not this...crude matter. Let's get to talking about one of the most interesting commanders/DJs from the wave, Luminara Unduli.
|About to drop the mic after she drops your ship|
|Barriss in the background, Barriss on the beats!|
Let's talk about the card for a start!
- Fewer than 2 defense tokens. This means 1 or 0. And as we've said before, Sloane spends them for you but it doesnt count as you spending them. Important distinction. You and your ships and unique squads can spend 1 or 0 to get her to trigger. That's IT.
- One it did NOT spend. You spent the brace, ready something else (another brace on Anakin or Kickback? The Scatter on a Jedi? Your redirect?) but you don't get to ready the one you just spent.
- Or another friendly SHIP at distance 1-5. Simple enough; if I need my Clam's brace back when you decide to shoot me first, well, then that sounds good for them!
- Salvo IS an attack. So when you shoot me back, all these triggers happen again. Keep that in mind.
|This rap battle is getting deadly!|
What this actually means for you: Luminara is kind of a soft counter to Sloane. Assuming you don't spend any tokens, any squadrons who come in first and try to soften you up end up having the defense tokens they exhausted end up unexhausted. This works on both her ships and her squadrons (if I spend my OTHER brace, my first brace is a token I didn't spend so it can be readied). For all of you Sloane diehards who feel this makes her unplayable,
cry harder just send your squadrons in AFTER your ships to spend the tokens that are now red after she takes the brunt of your ship's attacks. Luminara doesn't immediately negate Sloane, but she does offer ways around her standard form of play, so long as you spend the tokens in a specific way.
|Winner and still champion|