Anyways, let's start by talking with the most important keywords from the new set, with the VCX!
|If I couldn't own the Millenium Falcon..... the Ghost would be it. So long as Chopper is there.|
So we start out with two new keywords, both of which we'll discuss below, after the card.
|It is at this point, after pasting the picture, that I had to go back and look up how I did the PREVIOUS squadron articles|
- 8 health, 2 more than the Lambda
- Same point cost of 15
- Same Strategic as the Lambda
- a "better" 3 blue against squadrons as compared to the Lambda's 2 black
- Same speed 3, which is a Rebel standard usually.
To that end, I find Relay is most consistently useful when it's a tool in your squadron-commanding arsenal that helps "even out" the instances in which a ship would normally have trouble making full use of a squadron command rather than as your primary means of commanding squadrons (which makes the Lambda a top priority kill, which makes your games very feast-or-famine).The benefit of 8 health is much more useful there. Eric is fond of saying that Imperials have better use of Relay, but Rebels have better use of Strategic. Because a lot of Rebel squadrons are speed 3, you can usually keep a bubble alive as needed to follow you around and beat up on enemy squadrons harassing you. The OTHER benefit to bringing two of them is that with your GR75s, you can push two VCXs a turn if you want, leapfrogging objective tokens for you across the table!
|In this example, the red circle was where the objective token originally started, and the squadrons (after movement) have one HP lessened, just to show flight path.|
You can also attack an enemy squadron twice with 3 blue dice (with them leapfrogging, I mean), which isn't anything to sneeze at. Furthermore, they're great fighting against Shara Bey or any A-wing Ace. Oh, Shara has Counter 3 and all her crits count as hits? Great, I still have 5 health, take my attack. Attack you again next turn? Sure why not, break that Scatter token anyway I can, find a way to hit her with a 3rd squadron this turn and force her into difficulty.
The basic summary of the VCX is that you can substitute 2 of your other fighters in a LFC or MFC core and get a good squadron that will both contribute to the squadron game AND let you manipulate the objective tokens to your benefit in a way that causes difficulty for your opponent.
|Space Mom is fully half the reason I watch Rebels. Her superpower of "being actually competent" is AMAZING.|
|Yeah, you know she's worth it.|
For actually using Hera, I've had good luck using her along with other Rogues (and some non-Rogue friends!) or using her to supplement your fighter commanding. Basically, i'd view her as an extra-murderous flotilla that's always commanding 2 squadrons, but at the start of the squadron phase only. Don't JUST take 2 non-rogues with her, because then what if you want/need to command some squadrons with your flotilla this turn to stay alive? What if your opponent shoots those 2 X-wings out from under you, so you're only left with a bunch of Rogues? Her ability is kinda wasted at that point then (if you build the blob that way).
Alternately, take her and 2 X-wing or A-wing or E-wing interceptor buddies for a stronger, rogue version of a SFC. Pair them with Jan Ors or Rogue Squadron and you have a fighter core that hits like a brick and is mostly/all Rogue, too! I can see her being the backbone of a MFC that's mostly all Rogue too (so add in 2 YT2400s, haha)!
|When pressed, I need all of you to HONESTLY tell my girlfriend that I DO NOT UNDER ANY CIRCUMSTANCES have an outfit for her to wear that looks like Hera's. And it DOES NOT have headtails, either. Remember to be HONEST, wink.|
When you build with her, keep in mind that you're not going to get many of your other potential benefits from pushing squadrons, which is both good and bad. You don't get Flight Controllers, nor do you get All Fighters Follow Me!, but you also don't have to pay for ships that have those slots/abilities, as you've got Rogues. You don't need to stay in command range of your ships that would be pushing squadrons.... but don't overextend yourself, either.
The OTHER thing I'll caution you with doing is that while it's super cool to make 2 of any squadron you want Rogue, they still have their same speed. So those Rogue YT-1300s that guarantee Hera is gonna live forever? Still speed 2. Unless you take a Pelta with All Fighters Follow Me! on it, which.... seems kinda a waste to bring Hera with. You CAN, but I wouldn't. Same with why I wouldn't use B-wings with her. You CAN still get the benefit of Fighter Coordination Team, but that's 3 points that can probably be used better elsewhere.
|"He put us in a list with 4 A-wings. Does he know what he's doing?"|
|Look, it's the Ghost in Rogue One! That VCX in the final battle could have been ANY VCX, and the Ghost will not be going out like punks, I can tell you that (or else I will cry big weepy tears at the end of season 4).|