So let's talk YT-2400s, the second most loved squadron from Wave II.
|Shadows of the Empire was a pretty great game. Especially when you get to fight Wampas on Hoth.|
What the YT-2400 does well, though, is function in a slightly different role than an X wing or an A-wing. The A wing lurks on the fringes and prevents a bomber cloud from moving/picks off squadrons on the edges. X wings escort friendly squadrons/Jan Ors, and are great in a blob of their own, slowly eating a bomber cloud (either from the inside, if you can keep everything near Jan, or the outside if they're all clumped together) or preventing your bombers from getting attacked as they make their way towards the target.
Do you remember that scene in Rogue One where the X wings attack the Science Base on Eadu and just go in and start womping everything? YT-2400s are kinda like that.
|We should communicate with Yavin IV to see if the attack is still on, but on the other hand, LEEEROOOOY JENNNKINS!|
I used to run 4 of these as my squadron component when we were in Wave 2, but now I'm not sure I've seen them used as much (too many other options on my part, too much to try, haha). As Eric pointed out, Rogue squadrons haven't been seen as much* since we got flotillas and squadrons became easier to command. Having a few of them can definitely help and allow you to not need to have as many squadron commands as for all 8, if you can wait out any attacks until the squadron phase.
|Star Wars EU Books: Because we needed a fake Han Solo to rescue Leia from a green alien with a topknot who had magic seduction powers. That's not even the third worst story I've read, either. LOOKING AT YOU, VECTOR PRIME!|
|I'm sure he's a nice guy, but that is the LAZIEST Star Wars name I've seen in a while. Come on, guys!|
He hits squadrons as well as a regular YT2400, which is both good and bad, especially as you'd likely rather be mining things for a chance at 2 damage straight to the hull. Put mines down for the slower ships, by the way. Fast ones that can just jump your placed mine aren't a great plan (unless you can force them to jump into close range of your heavy hitters!). He survives long, and would love to live in an obstacle to just stick around as long as possible, and there's nothing preventing him from toggling his slider even if he's about to get shot by a bunch of TIEs during the squadron phase.
For both Dash and Mart, they combine great with Adar Tallon, either giving Dash another crazy bananas attack or launching Mart to where you need him to drop that mine later.
How to Use Them
There's two schools of thought with them.
First, you can use them as your entire fighter pack. I've used them in a pack of 8 with Cracken. 8 of them clean up any enemy squadron presence FAST, and then they go ship hunting. Even if we just roll the average and only hit the flotilla 6 out of 8 times, that's only 2 attacks scattered (and we're at that point again, where you have to use and potentially burn away the Scatter on the flotilla to not die from ONE DAMAGE. So aggravating to happen to you, so wonderful to see it from the YT-2400 side). That's 4 left, and HEY LOOKIT THAT! 4 damage is EXACTLY enough to eat a shield and then deal the 3 HP the flotilla has. Even Bright Hope, just hit it in the rear zone.
The other option is to use them to supplement your commanded squadrons. Example: Jan Ors and 3 X- wings get activated by a Pelta during the turn and move in to hurt some Imperial squadrons. During the Squadron phase, your YT-2400s can either go in and finish off the engaged squadrons, or go hit something else you need hit. The next turn, Jan and the X-wings can either come in to free your YT2400s up if needed (if you hit something else), letting you move elsewhere to engage things, or they can go lock down a different part of the bubble (if you moved in and helped them kill whatever was engaging them). Leapfrogging like this will force the enemy to shift his squadron focus and try to determine what to stop and how. With 6 health, the YT2400s taking the first attack is fine. When the X wings move in afterwards, their Escort (and Jan's Brace Tokens) will keep some damage off the YTs. When the enemy is dead, you've got Rogue YTs (and commanded X wings!) to go chase down and finish off ships that have tried to get away.
|See, it's a frog, and I told you to leapfrog your.... ah, forget it.|
In either case, your YTs are the strongest Rogue anti-squadron force in the Rebellion. Kill THEIR squadrons, then start hitting ships after that. Gang up on squadrons with them together, and you'll do great.