Wednesday, December 9, 2020

Eric 1.5 article updates 12/9/2020

 Moving right along with...

  • Motti.
    • Minor editing, but he stayed the same so for the most part his article remained the same.
    • I removed the Interdictor as a preferred ship out of personal preference. With all the big long ranged attacks available nowadays and Brunson going up in cost, the Interdictor requires a fairly big investment to be tanky enough with Motti. It's not a bad combination but it's nothing worth going out of the way to draw attention to.
  • Screed
    • You can't use Ordnance Experts to reroll all the black dice anymore.
      • That's probably for the best.
    • Evade tokens work at close range now.
      • A big fan of this one.
    • ACMs and APTs exhaust now so you can't use them on both attacks.
      • Again, probably for the best. If it wasn't for the points drop I'd be grumpy but the points drop means I don't mind.
    • Removed the entire section about why you shouldn't make Overload Pulse Avenger fleets because Avenger sucks now and nobody will want to do this, saving me the hassle of explaining why you shouldn't.
  • Imperial-specific upgrades
    • Brand new article! I removed the Imperial-specific upgrades from their previous articles (which I'll update normally when I get to them during this process).
      • This includes all of boarding team Vader and Gunnery Chief Varnillian. Everything else is an officer or goes in a specific upgrade slot that's unique to that ship. Weird, huh? You would've thought there were more, right?
    • Otherwise, pretty minimal changes here. The effects still work just fine and didn't need much amending for 1.5.
  • Tarkin
    • 28 points now awwwwww yisss my boi Peter Cushing is back, baby!
    • A pretty substantial overhaul given 1.5 changes both to Tarkin's point cost as well as other upgrades too. Give Tarkin serious consideration nowadays, please.
  • VSD
    • Corrupter title got better (as Chiraneau got better).
    • I still really hate Dominator. It's terrible. I wish FFG had buffed some awful non-commander cards during the transition to the upgrade pack but here we are.
    • Lots of changes, editing, moving things around. Things changed a lot for some of the other upgrades VSDs wanted so this article changed a fair bit too.

One thing I want to touch on briefly is I don't intend to update the faction breakdown article just yet. With only the starters released for Republic and Separatists, it's too early to draw any strong conclusions just yet. Once we get wave 10, I expect that will change.

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