|Don't look like trash when they're looking like class|
|Doctor Vader has a prescription for you being so dang whiny|
Well, let's all thank Eric for both writing this previous article and letting me reference it!
Consider this article a continuation/a part 2. The reason I write this post is that I've seen several of our local players try something new (squadrons they haven't used before, like Phantoms or TIE Bombers) or a new ship for them (Raiders? Hammerheads? Is John referencing Hammerheads? YOU KNOW HE IS!!!) and it either fails or doesn't perform as expected or your opponent's dice rolled hot or yours were cold, or what have you. Something went bad, and you either lost, or the ship/squadron/objective/commander failed you/what you needed it to do.
Let's pull a few examples here. I CAN build my Hammerheads to have both Flight Controllers and Expanded Hangar Bays to throw 2 squadrons with an extra blue dice. Aw yiss, time for killing. Truthiness tried this, it did not work. I appreciate his efforts enough to not try them.
|And then I stole the ways that did.|
Sometimes, though, you can build everything right, bring a great list, and you may still lose. The key is identifying those moments and understanding WHY you lost. Maybe you got outplayed? Maybe your opponent has seen this build or trick of yours before, and has learned what to do in order to counter it? Maybe you deployed too fast, too slow, deployed things in a way that your opponent could exploit the way you set things up (Example: putting Demolisher down first in the middle of the board against an Ackbar list, so I deploy sideways in order to side arc you). Maybe your opponent is incredibly cautious until he's suddenly NOT cautious, wrecking the trap you were setting for him. Again, read Eric's article (I link to AGAIN!)
|I will make as many Roadhouse jokes as I can.|
|In this case, the forge represents Raider flak.|
There's always some solid builds that by this point people have settled on and don't need experimentation; the standard Yavaris build with Flight Commander and Fighter Coordination Team, the standard Ordnance Experts, Demolisher, and Ordnance Upgrade on the first Gladiator you add to a list, etc. But! We have the 7th fleet/Mon Cal Expeditionary Force coming out in Wave 7. Admo might NOT be the default title you shove onto your MC30 if you can ensure you're going to be able to stay alive with it and get something out of those MC30s. Maybe you want to try out the 7th fleet title with 2 Gladiators and an ISD to ensure that you just keep preventing damage. And maybe that idea works! And maybe it doesn't!
Eric and I are of the opinion that there are very few bad cards in the game. I can name exceptions, but that's not what this article is about. What it IS about is that while some of these are specialized, it might take a bit of work to get to that point.
|One inch punch, if you're a fan of Kill Bill 2|
But I've seen what those Raiders can do, man. I know the fear of that list.
|Nuke that list from orbit, it's the only way to be sure.|