Tuesday, January 5, 2021

Prohibitively Expensive? Han, Hera, Costs, and Usage

So I will fully admit the reason I wrote that Toryn Farr post was to get my math in order for THIS post.  This is going to get into more thinkpiece territory, with a similar thought progression as my article wondering if Yavaris needed a nerf or not.  But this article basically spun out from the question, "Why do Han and Hera cost so dang much?"
Don't worry guys, Hera was on Endor! She survives season 4! Everyone else.....

Strategic Play!

Unfortunately for everyone trying to gain ALL the insights into my playstyle, this article isn't about playing better with everything, so much as learning how to use Strategic squadrons for your benefit and everything they CAN do for you.
I have that exact same outfit...

Learning from Losing 2: How to Git Gud, Scrub

Now, the key to a successful post is to ensure that your headline GRABS your readers and makes them want to read it.  This post originally came about as a result of me noticing something with a few of our local players, and I felt this was worth developing into, if not an article, well, a thinkpiece at the very least.
Don't look like trash when they're looking like class

Pass tokens: a how-to for those who wish to not-do

With 1.5 now out in the wild for a while and me finally caught up on both Clone Wars Separatist articles and revisions to literally dozens of other articles where 1.5 changes made a difference, it's time for an article about an altogether new 1.5 mechanic: pass tokens.

Only the finest old memes in MS Paint for our lovely readers.

Sunday, January 3, 2021

Eric 1.5 updates finally finished

 Of course, I'm sure there's something somewhere I missed, but I guess we'll see.

  • SSD
    • Old pass token reference removed.
    • Gunnery Team discussion updated due to 1.5 Gunnery Team.
      • It's still the default weapon team but there's some alternatives if you're feeling wacky.
    • Updated the title discussion a bit - using Ravager with only con fire tokens is just fine, and I do it, especially late game when repairing becomes important.
    • Editing, hyperlinks, the usual.
  • Admiral Piett
    • Basically left as-is with minor editing.
    • He's still not good, sorry.
  • Commander Palpatine
    • Basic editing.
    • He's also still not very great. Too bad he didn't get a minor points cut.
  • Romodi
    • Basic editing.
  • Onager
    • Mentioned the issues with evade tokens (up to 3 dropped dice at extreme range nowadays).
    • Removed the Banned Trinity mentions.
    • Removed H9 Turbolasers and Quad Turbolaser Cannons as they're Modifications and you want that superweapon more than you want these turbolaser upgrades.
  • Defense tokens
    • Updated evade with the new 1.5 changes.
    • Otherwise general-purpose upkeep and some more examples here and there.

And that's it. For now. I hope.

Give me a few days to recover and I hope to get a pass tokens article out there to help guide folks through the new normal with 1.5.

The Spend Defense Tokens Step and the Fine Art of Not Dying

This is something of a companion article to the attack sequence article I've linked to countless times already, but its focus is flipped: we're looking specifically at things that keep your ships and squadrons alive when you're attacked. For the sake of brevity I passed over the minutiae of the Spend Defense Tokens step in that article, but we're going in deep this time around.

You gotta keep your angry red death balls all nice and cozy-like, you know?

Imperial ship review: Onager-class Star Destroyer

It's time for a new ship review, hot off the presses it's the Onager-Class Star Destroyer!

They turned our beautiful triangle into a capital T.


Saturday, January 2, 2021

Imperial commander review: General Romodi

Fresh off the presses of wave 8, it's General Mitt Romney Romodi.

Imperial commander review: Emperor Palpatine

In today's civics lesson, we're going to cover The Senate.


Everything is proceeding as I have foreseen...

Imperial commander review: Admiral Piett

Let's talk about Admiral Piett. Commander Palpatine will come in due time, but it may be a while longer as I put him through his paces.

Piett finally earned that promotion after his boss got asphyxiated over Facetime.

Imperial ship review: Super Star Destroyer/Star Dreadnought

The age of the Big Chungus is upon us, so let's talk about it with an appropriately super-sized article. Get comfy.
Was real sweet they were able to get Dante in this bad boy.

Friday, January 1, 2021

Eric 1.5 updates New Years Eve and New Years Day

Getting close to done, finally! Edition updates take forever to get through everything and I guarantee you I missed something somewhere. We're up to wave 7 now (the Chimaera ISD variants were already updated earlier in the ISD mega-article).

  • Mandalorian Gauntlet Fighter.
    • Removed references to old Intel.
    • It's still absolutely terrible.
      • For real, FFG should be ashamed of how bad this squadron is.
  • Grand Admiral Thrawn
    • Tarkin comparison spruced up a bit (thanks, cheaper Tarkin!).
    • Removed references to two-ship now that Pryce is dead.
      • I have nothing nice to say about that fleet build at all and I'm glad it's dead. Every time I delete references to Pryce or two-ship it makes me a little happy.
    • Otherwise shortened and streamlined the article.
  • Wave 7 Rebellion in the Rim objectives
    • Red
      • Ion Storm
        • Interdictors with Grav Shift Reroute work well here, just like they do with all objectives that let you place all obstacles.
      • Marked for Destruction
        • Again, Interdictor with Grav Shift Reroute helps a lot.
        • That doesn't mean this objective is good.
      • Surprise Attack
        • Removed references to Bail and Pryce.
        • Removed reference to Avenger.
    • Blue
      • Minor editing and upkeep.
    • Yellow
      • Overall minor editing and upkeep. Added Interdictor discussion to Rift Ambush per a reader mention about Grav Shift Reroute and I agree it's got some legs.

Yellow (defense) objectives, Rebellion in the Rim

It's the final RitR objectives article!

Blue (navigation) objectives, Rebellion in the Rim

Here's our second installment of Rebellion in the Rim objectives, the blue/navigation objectives. These are typically fairly wordy objectives, and in RitR if anything they've gotten even moreso, so buckle up and break out your teeny-tiny text glasses.

Maz didn't need reading goggles until Rebellion in the Rim came out.

Red (assault) objectives, Rebellion in the Rim

It's time to start adding articles on the new RitR objectives, beginning with the red/assault objectives. This will be the first of three, so check them out as I add them to the fleet building/objectives page.