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| Don't worry guys, Hera was on Endor! She survives season 4! Everyone else..... |
Tuesday, January 5, 2021
Prohibitively Expensive? Han, Hera, Costs, and Usage
Strategic Play!
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| I have that exact same outfit... |
Learning from Losing 2: How to Git Gud, Scrub
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| Don't look like trash when they're looking like class |
Pass tokens: a how-to for those who wish to not-do
With 1.5 now out in the wild for a while and me finally caught up on both Clone Wars Separatist articles and revisions to literally dozens of other articles where 1.5 changes made a difference, it's time for an article about an altogether new 1.5 mechanic: pass tokens.
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| Only the finest old memes in MS Paint for our lovely readers. |
Sunday, January 3, 2021
Eric 1.5 updates finally finished
Of course, I'm sure there's something somewhere I missed, but I guess we'll see.
- SSD
- Old pass token reference removed.
- Gunnery Team discussion updated due to 1.5 Gunnery Team.
- It's still the default weapon team but there's some alternatives if you're feeling wacky.
- Updated the title discussion a bit - using Ravager with only con fire tokens is just fine, and I do it, especially late game when repairing becomes important.
- Editing, hyperlinks, the usual.
- Admiral Piett
- Basically left as-is with minor editing.
- He's still not good, sorry.
- Commander Palpatine
- Basic editing.
- He's also still not very great. Too bad he didn't get a minor points cut.
- Romodi
- Basic editing.
- Onager
- Mentioned the issues with evade tokens (up to 3 dropped dice at extreme range nowadays).
- Removed the Banned Trinity mentions.
- Removed H9 Turbolasers and Quad Turbolaser Cannons as they're Modifications and you want that superweapon more than you want these turbolaser upgrades.
- Defense tokens
- Updated evade with the new 1.5 changes.
- Otherwise general-purpose upkeep and some more examples here and there.
And that's it. For now. I hope.
Give me a few days to recover and I hope to get a pass tokens article out there to help guide folks through the new normal with 1.5.
The Spend Defense Tokens Step and the Fine Art of Not Dying
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| You gotta keep your angry red death balls all nice and cozy-like, you know? |
Imperial ship review: Onager-class Star Destroyer
Saturday, January 2, 2021
Imperial commander review: General Romodi
Imperial commander review: Emperor Palpatine
Everything is proceeding as I have foreseen...
Imperial commander review: Admiral Piett
Imperial ship review: Super Star Destroyer/Star Dreadnought
Friday, January 1, 2021
Eric 1.5 updates New Years Eve and New Years Day
Getting close to done, finally! Edition updates take forever to get through everything and I guarantee you I missed something somewhere. We're up to wave 7 now (the Chimaera ISD variants were already updated earlier in the ISD mega-article).
- Mandalorian Gauntlet Fighter.
- Removed references to old Intel.
- It's still absolutely terrible.
- For real, FFG should be ashamed of how bad this squadron is.
- Grand Admiral Thrawn
- Tarkin comparison spruced up a bit (thanks, cheaper Tarkin!).
- Removed references to two-ship now that Pryce is dead.
- I have nothing nice to say about that fleet build at all and I'm glad it's dead. Every time I delete references to Pryce or two-ship it makes me a little happy.
- Otherwise shortened and streamlined the article.
- Wave 7 Rebellion in the Rim objectives
- Red
- Ion Storm
- Interdictors with Grav Shift Reroute work well here, just like they do with all objectives that let you place all obstacles.
- Marked for Destruction
- Again, Interdictor with Grav Shift Reroute helps a lot.
- That doesn't mean this objective is good.
- Surprise Attack
- Removed references to Bail and Pryce.
- Removed reference to Avenger.
- Blue
- Minor editing and upkeep.
- Yellow
- Overall minor editing and upkeep. Added Interdictor discussion to Rift Ambush per a reader mention about Grav Shift Reroute and I agree it's got some legs.
Blue (navigation) objectives, Rebellion in the Rim
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| Maz didn't need reading goggles until Rebellion in the Rim came out. |









