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| Notice the lack of Green lasers here. Clearly Imperial ships shouldn't be shooting at all! It's in the graphic! |
Friday, December 18, 2020
Turbolaser Upgrades: Or "Knowing is Half the Battle!"
The best way of improving your offense/firepower/dice rolling: It's turbolaser time!
Imperial commander review: Admiral Konstantine
Eric 1.5 updates 12/18
Updates for today. So much stuff to do!
- How to use black dice article.
- Minor updates, some editing, added some hyperlinks.
- Ion cannons
- High Capacity Ion Turbines got even worse because it competes for Modification slots with its 1.0 buddy H9 Turbolasers.
- Even then, it was a fairly niche build mostly seen on ISD-Is.
- Ion Cannon Batteries got better with 1.5 focusing more on command tokens and command-triggered upgrades.
- New Leading Shots at 6 points.
- MS-1s got a little better but not much.
- NK-7s are still terrible.
- Overload Pulse Avenger interaction discussion removed. Thankfully.
- Interdictor
- Between Brunson getting pricier and ECMs needing repair tokens to ready, I honestly feel like it's a matter of meta and preference now between Brunson and Tua/ECM. Both options are 9 points. The Interdictor title readying ECMs for free is a nice touch, so I lean Tua nowadays.
- Combat Interdictor is still the worst ship in the game. Yay!
- Konstantine
- New Konstantine, new article. Substantial overhaul here.
- I'm still not sure Konstantine is actually worth using but he's much less bad than he was in 1.0.
- Armada peripherals
- Minor editing.
Gear up for battle: Armada peripherals for the player looking to upgrade their game and storage
Black dice: blowing up enemy ships for fun and profit!
Thursday, December 17, 2020
General Airen Cracken: Know Your Enemy/Commander's Corner
GR75s: We All Float Down Here
Let's start off our wave 3 "coverage" with the Rebel GR-75! Today's topic is covering what they do, and how to use them, and all that other stuff. Fighting against them is another article, but for now: the first transport is away!
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| Hooray, John finally got to Wave 3! |
Eric 12/16 and 12/17 article updates
Updates for the past two days:
- Fleet support
- A little editing and mostly bringing Slicer Tools up to date.
- It's still a good card but you need to be a lot more careful with how you use it.
- Gozantis
- The Minister Tua Electronic Countermeasures Slicer Tools Suppressor Gozanti build was cute, although not necessarily that great. Now that both of the big upgrades eat repair tokens to ready, it's not really viable anymore.
- Possible substitutes exist but you're in much greater danger of "oops, that's my scatter" followed by the sound of comms static and a distant explosion.
- Bidding
- Minor upkeep.
- Attack sequence
- Added the new reminder bullet point from the RRG that you can attack engaged squadrons. Otherwise, nothing needed to be changed.
- General Tagge
- New version up.
- Fairly major overhaul of the discussion portion given there's more considerations for him right now what with the round choosing element.
- He still kinda sucks, but I think there's something there for someone determined to get him to work.
- That non-consecutive round requirement is the main culprit here and was totally unnecessary.
- Fleet building 101 basics of fleet building
- Minor editing, added some hyperlinks.
Fleet building 101: the basics of fleet building
First and foremost, I (Eric) am going to be moving into a new house this week so my availability is sketchy at best. I'm hoping to be able to get one more article in this week when I have some downtime but I make no promises. I'll do my best, though. On to the article!
John and I have been dancing around the topic of fleet building for a little while and I figured now that I'm caught up to wave 3 of the Imperial releases it's time to at least get the basic parameters established for fleet building. I'll do my best to explore the considerations that go into it at higher levels but this is not an exhaustive guide. Everyone makes fleets differently and so if you're successful and your process doesn't follow my recommendations exactly, then good for you. Anyways, let's get to it, shall we?
John and I have been dancing around the topic of fleet building for a little while and I figured now that I'm caught up to wave 3 of the Imperial releases it's time to at least get the basic parameters established for fleet building. I'll do my best to explore the considerations that go into it at higher levels but this is not an exhaustive guide. Everyone makes fleets differently and so if you're successful and your process doesn't follow my recommendations exactly, then good for you. Anyways, let's get to it, shall we?
Imperial commander review: General Tagge
The attack sequence and you!
I'm taking a break from writing up the General Tagge article to talk about the attack sequence and how it works. I've mentioned it in a few posts (primarily the ordnance upgrades article) and John recently covered it somewhat in his Ackbar article and it should probably all be in one place for easy reference. In short, the attack sequence in Armada can be very important and it's frequently misunderstood. Once you get the hang of it, it's pretty easy, though, and I'd like to catch you up to speed and provide some examples!
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| This is how Imperials feel when Ackbar uses his add effect on an HMC80 broadside in step 3. |
Bidding for initiative/Mailbox #3
We got a question from smashthedean in the comments of the Sunday Adepticon wrapup post. He asked:
"Speaking of point bids, this might be a better question for a future mailbag post, but... how much is too much??"
That's a fine question and a subject on which even experienced players can differ. I'll do my best to give my take on bids and what I would recommend:
"Speaking of point bids, this might be a better question for a future mailbag post, but... how much is too much??"
That's a fine question and a subject on which even experienced players can differ. I'll do my best to give my take on bids and what I would recommend:
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| All in on black! I've got Ordnance Experts if it comes up blank! What do you mean "you're not making any sense"? |
John 12/16 Updates
Ackbarticle RE-UPDATED. I added in the Salvo interaction and that whole deal. Short answer: probably don't try to make a super-salvo Ackbar build?
H80 updated; Reactive Gunnery exists now! I also had to kill some of the "Bail is good on here ya know" advice.
Know Your Enemy/Commander's Corner: Admiral Gial Ackbar
Wednesday, December 16, 2020
Imperial ship review: Gozanti Cruisers
Waves 3 and 4 effectively came out at the same time, making them less of
two separate waves, but we're obligated by FFG release terminology to
treat them sequentially. Thus let's continue past wave 2 and into wave 3
with the Imperial Gozanti Cruisers!
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| The U-Haul of the Empire, now with mom's attic for extra overhead storage space! |
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