I'm in ur ship, killin ur doodz lol |
Some enemy fleets are relying on ships with specific upgrades to really go nuts (for example, the Home One and Yavaris titles can define entire fleets) and Vader can punish them. However, some fleets just... aren't. Going out of your way to include Vader on a ship where the sacrifices in upgrade slots makes it otherwise pretty bad (like on either Raider chassis, for example) isn't a reliable gamble for that reason. Vader does have a home, however, on ships that were planning on getting to close range anyways and can do fine without otherwise filling an offensive retrofit and weapon team slot, most notably the Kuat ISD (and to a lesser extent, the VSD-I). Vader is also used pretty flexibly in this regard as he can definitely try to use his lightsaber sharpie to graffiti titles (Home One? More like Home None, amirite?) and other fleet-buff upgrades like fleet commands and the like, but is also quite useful at stripping off defensive upgrades like Electronic Countermeasures, Lando or the Adomonition title prior to your Kuat opening fire.
For extra fun times, see if you can get Vader to trash some Rapid Launch Bays or the Profundity title before the equipped ship can put the models inside on the table 😈.
Hey whatever happened to her, anyways? |
Where Jyn gets particularly interesting is her victory-token use. There are plenty of objectives with ships that have objective tokens, but what she needs is an objective like that that also has meaningful victory tokens. At the moment, that list is rather short: Blockade Run (when you are first player only), Intel Sweep, and Capture the VIP.
Intel Sweep in particular can be an interesting objective to include with Jyn because she allows you to harvest 2 victory tokens in one round - one from her boarding the enemy objective ship and one from your own objective ship grabbing a token. That can create an almost-insurmountable lead in an objective that normally tops out at 5 possible victory tokens where each side can only grab one per round. It also means that Jyn's ship might be able to destroy the enemy objective ship after boarding it, which should have Intel Sweep wrapped up nicely for you. Capture the VIP is a bit weirder - you need to board whichever ship currently has the VIP, at which point you'll get a victory token worth 50 points. If your enemy keeps the VIP, it's a wash. If you take the VIP back, you'll end up with a 100 point gain. This is another circumstance where if you can not only board the objective ship but then destroy it, you're nearly certain to get a big windfall of points.
Because of how the objectives work, Jyn seems best when used by the first player in Capture the VIP or Blockade Run and works fine on either side with Intel Sweep. Therefore she's not really the kind of thing you can really build your objective suite around (besides Intel Sweep, and she can kind of be a failsafe for screwing up Capture the VIP I suppose), but she can be helpful for picking opposing objectives.
Thanks for the article. I love to use cards like Home One,MC Exodus fleet, and other fleet-synergy dependent stuff, so I find Vader particularly terrifying (his art is pretty impressive too). I do, however, have some questions about Jyn. To my knowledge, Blockade Run and Cap the VIP are the only two objectives where a ship can actually be holding on to an objective token (I guess Opening Salvo too, but...). So how can she work with Intel Sweep? Do ships actually hold on to tokens during the game? I'm generally confused about that part of her ability. It would be cool if she would be used with all of the token-based objectives to gain victory points. Otherwise she seems like a poorer investment than boarding engineers on my Hammerheads. I'll have to try her on a MkIIA :P
ReplyDeleteWhen a ship is designated as an objective ship, you put an objective token on it (same thing with Advanced Gunnery, for example, only victory tokens don't do anything there).
DeleteIn general when it comes to Rebel boarding team ships, I'd probably recommend a Hammerhead (either, really) or an Armored MC75. Assault Frigates really don't like getting into close range to use boarding teams.