Showing posts with label squadrons encyclopedia. Show all posts
Showing posts with label squadrons encyclopedia. Show all posts

Thursday, December 10, 2020

Squadrons Encyclopedia 4: Large Fighter Coverage

Alright, this is what we've been leading up to, this is where it's all been headed: the Large Fighter Coverage (LFC) group.  I'm here to show you how to put together a solid 120-134 points of squadrons that are going to let you kill ships.  You want to paint ISDs on the sides of your X-wing? Well let's hit the jump below....
You can paint Raiders on the sides of your squadrons, too, but they're not as fun as Star Destroyers.  Or Demolisher....

Squadrons Encyclopedia Chapter 5: Actually Attacking Ships!

That's right, with Halloween two weeks away, it's time for this zombie to rise from his grave!
Nothing is scarier than David S. Pumpkins!

Squadrons Encyclopedia 6: Fighting (Squadron Heavy) Fleets and Running Squadronless

So, the flip side of the previous article in the Squadrons Encyclopedia is our Fighting Fleets article: taking out a squadron-heavy fleet.
"There's too many of them!" Better not be referring to the number of articles in my squadron series

Squadrons Encyclopedia 3: Medium Fighter Coverage!

We continue our coverage with Medium Fighter Coverage (MFC), a group on the rise.  This group usually ends up somewhere near 100 points, and building it is a little nebulous.
WERE YOU TALKING TO ME?
No, I said nebulous, as in hard to define.  Hit me after the jump and I'll do the best I can at guiding you to this!

Squadrons Encyclopedia 2: Small Fighter Coverage

Let's begin with one of the easier ones to define and use: Small Fighter Coverage.
It helps when you make the Pew Pew Pew noises, the dice roll better.

Squadrons Encyclopedia Chapter 1: Basics and Definitions

So it took a while to get around to it, but having finished all the Wave 2 squadrons off, it's time to talk about USING these all.  I'm going to try to hit a lot in these articles, and they will be a little blander at times (less calling squadrons by different animal names to lighten the discussion) but hopefully more helpful.  I make no claims that I'm perfect at everything, but what I do works for me.  There's that old adage that "the best way to learn how to do something is to teach people to do it," so hopefully this will help improve my OWN squadron game by describing these all.

We'll start out with some definitions which are going to help in future articles, and then we'll move on to building the three different groups I'm about to define.  Because of my play experience, my side is ALL going to be Rebel based and Rebel oriented.  I have zero experience piloting TIE fighters or TIE bombers, so it's not worth my speculating when I can just let Eric give his opinions on those.  My advice will be relatively general, so it should apply to both sides, but specific builds will definitely have Eric's input.  When I started writing these posts, I had some trepidation about the entire thing. "Teach the entire Armada community how to squadron when only occasional people asked for it and may be silently judging you from their computer screen if/when you screw up" only causes SOME anxiety, it's fine!

If you have a better example of anxiety, please let me know!

Squadron keywords/mailbox #2

Our second request comes to us from Mark. He writes:

Hi guys,
Just started my Armada habit. I can quit whenever I like, right? Would it be possible for you to offer advice about [squadron] keywords and their tactical applications? I think I understand the rules themselves, but it'd be nice to get an experienced take on this side of the game.
Cheers from Blighty,
Mark


That I can do while John works on a "how all this mess becomes a bomber wing" style update! I will note as an aside that if you want more in-depth discussion of combining keywords with other statistics and fleet dynamics, I'd strongly recommend reading up on our individual squadron review articles, where we go into more details; a quick summary all in one place is definitely a useful resource however, and I'll try to cover the high points.

It's time to bullseye some womp rats, I guess?