The Venator upgrades have been added in; Hot Landing posted below (SPHAT was in there already). And I added the Venator Officers to the....GAR officer article, easy peasy.
Those droids should be carrying a plate of glass, maybe have a fruit stand nearby.... |
Hot Landing is the Fleet Command that comes in the Venator box, and it is.... a card! It's a way of giving all your Jedi Grit, and that's... something! And if a Jedi dies near a ship, (that Jedi that costs a minimum of 17 points), you can decide to raid it with your choice! Huh? Huh?!
Look, I want to like this card. If your squadron plan involves generic Deltas and not Anakin this is not the WORST card I've seen. What that squadron plan is, of course, well....good luck. Hot Landing lets you get SOME benefit to when your Deltas die (and you want it for Deltas, not just adding another 3 points onto Luminara or Plo alone. You want multiple chances to get raid tokens) but it's 3 extra points on a squishy squadron that hits like a truck and dies like a fly in a spiderweb. It gives your opponent raid, but I'm not sure how that applies to you winning the game; preventing your opponent from doing a command that they may have a token for already is.... A plan? What does raiding your opponent do for you when your 17-26 point squadron dying isn't somehow worse for you?
If you put a gun to my head and said I need to find a way to do this; hit your tokenless opponent's carrier with Deltas. Then when they die, raid it for squadrons. How this wins you the game (and prevents him from GETTING a squadron token to clear the raid), I'm sure you'll figure out.
It's useless currently in CIS as they have no Adept squadrons (future proofing). For GAR, if you can find a way to leverage this successfully repeatedly against various opponents of different skill levels feel free to let me know. Until then, go choose Mercy Mission instead.
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