Assault Frigate MkII
GR-75 Medium Transports
I also added a section to the Assault Frigate article about how it's been unfairly maligned. Take a read below!
Is the Assault Frigate bad? No. It's received an impression in the greater Armada community that it's not a good ship, for various reasons. Some of that might be the fact that it's quite generalist, some that it's trying to straddle the line between a Small CR90 and an (actual) Large HMC80. The main issue that I will agree with is that you can't take or even use Leading Shots on it. Leading Shots is one of the main ways that you get efficacy out of your Large ships and their attack batteries, but you can't equip it here. You're entirely at the mercy of how your red dice roll, which is NOT easy to deal with. In a time of
It does exist in that range (between CR90 and HMC80), and I think that is its major issue. No one expects the CR90 to one shot another ship, but a well equipped Raider can. An ISD or an HMC80 will explode any small ship that wanders into close range of it. An Assault Frigate generally DOESN'T have that reputation. It also doesn't last long against Demolisher. I have been losing Assault Frigates to Demolisher attacks for 6 waves now, and it has sucked EVERY TIME. For the same cost as an Assault Frigate, you can get an Admonition MC30 that will put more damage into your opponent's ship faster and harder. Here comes 5 damage from an External Racks front and another 5-6 from my side pew pew pew! The Assault Frigate can't compete with that (realistically, I'm aware red dice have 2 damage sides) alone.
But what the Assault Frigate has that MC30s don't is consistency. Not consistent damage, mind you, but consistent attacks against the same targets. Let's pull up my image from before about how to navigate it.
|Take THAT, VSD!|
The thing about the Assault Frigate is that it loves friends. It would love a second Assault Frigate nearby to help target whatever ship it's throwing red dice at. 3 red dice aren't great, but 2 shots of 3 dice are. Failing that, keep a CR90 or Nebulon B firing on the same ship. The MC30 can go off on its lonesome and get work done, but the Assault Frigate is part of a fleet and it needs the rest of the fleet to help it actually get work done. You can't deploy it by its lonesome and hope it'll win you the game, otherwise you're wasting 72 points plus. Similarly, you can't deploy your HMC80 by itself and expect it to win you the game, so treat the Assault Frigate similarly. Supplement its damage with a friend, and potentially even some fighters, too.
Relatedly, the other thing about the Assault Frigate is that it's the only ship in the Rebellion that can viably take and use Flight Controllers. Hammerheads don't push enough squadrons, LMC80s want Gunnery Team, and MC30s want Ordnance Experts (and don't push enough squadrons, either). If you want to win the squadron battle fast with a solid attack, the Assault Frigate is the way to do it. When you finish off whatever squadrons your opponent brought, you can then start bombing your opponent's ship, making up for your potentially less than stellar red dice attack rolls.
It can still get work done under Ackbar with Gunnery Teams (5 red dice, 5 red dice? SOUNDS GOOD TO ME!), and it does well as a squadron bunker (see above Gallant Haven title) and finisher (never underestimate an X-wing or 3 throwing 5 blue dice at squadrons). It's very flexible in it's build and role, though, which is NICE. I can recommend putting ECM or Gunnery Team on it (like I did above), but really, it's a matter of whatever you WANT to put on it. Whatever else you do to build your Assault Frigate, though, make sure to fill that Weapons Team slot.