Wednesday, October 4, 2017

Squadron-heavier option added to the Imperial starter fleet article

With the release of the Quasar, some new cost-effective options are now available for the Empire and I know some folks want to go squadron-heavier right out of the gate. With that said, I added an option #2 to the Imperial starter fleet article, which is copy-pasted below:

There is a second option if you'd prefer to start off more squadron-heavy and that requires buying:
  • Armada core set $100
  • Extra dice pack $10
  • Arquitens-class Light Cruiser $20
  • Imperial Squadrons I $20
  • Imperial Squadrons II $20
  • Quasar Fire Cruiser Carrier $30
  • Imperial Assault Carriers (Gozantis) $20
Which comes out to $220. The fleet build is below.

Faction: Galactic Empire
Points: 399/400 

Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Victory II-Class Star Destroyer (85 points)
-  Moff Jerjerrod  ( 23  points)
-  Minister Tua  ( 2  points)
-  Gunnery Team  ( 7  points)
-  Disposable Capacitors  ( 3  points)
-  Electronic Countermeasures  ( 7  points)
-  Quad Battery Turrets  ( 5  points)
= 132 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
Pursuant  ( 2  points)
-  Wulff Yularen  ( 7  points)
-  Expanded Hangar Bay  ( 5  points)
= 68 total ship cost

Arquitens-class Light Cruiser (54 points)
-  Dual Turbolaser Turrets  ( 5  points)
= 59 total ship cost

1 "Mauler" Mithel ( 15 points)
4 TIE Fighter Squadrons ( 32 points)
1 Morna Kee ( 27 points)
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)

Card view link

I still went with Jerry, but there is a free point there if you'd prefer to try out Sloane. The main difference is we dropped the black dice ships in favor of a Quasar and better squadron coverage and some Disposable Capacitors for the VSD-II (from the Quasar box). The main goal of this fleet is longer-ranged dice salvos backed up with some bomber damage. Mauler Mithel and the TIE Fighters endeavor to mop up most enemy squadrons while Jendon, Morna Kee, and Maarek try to gang up on enemy ships. If necessary, they can also beat up on enemy squadrons and do pretty well there, too.

Early game try to get the Quasar a squadron and navigate token so Wulff can keep refreshing one of those for you. You can activate 6 squadrons in one go with a squadron dial, Wulff's infinite squadron token, and the Expanded Hangar Bays, so try to do that if possible.

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