So quick updates for some articles and the state of the blog.
I updated the Turbolasers article to include Quad Battery Turrets (Spoiler: I like them on certain ships. This is quite shocking, I know) and some more thoughts on Quad Turbolaser Cannons (it was a quad-tastic kinda day, and I'm still dumb enough to think they're going to be useful for me soon. In my super small ship meta, they kinda might be?)
I also updated the Nebulon article, but I will likely go back and revisit it some this weekend to put a few finishing touches on it until I'm much more happy with it. However, I didn't want it to go unmentioned in case someone asks "Hey, when are you putting QBT in the Nebulon article?" (Today.)
As of right NOW, Eric and I have a few irons in the fire. I've still got to finish my checklist series (I haven't forgotten, I promise!) and Eric has a few things he wants to write about as well. I've got an idea or two to hop onto after that, as well. We're going back and updating the old articles as they have some stuff that needs to be hit and adjusted (I still had a few things in the Neb article about using TRCs twice in one turn, comma, sigh).
But where's the new articles, you ask? I promise that it's not a matter of life getting in the way (well, mostly, I did get a new job and have been running copious amounts of mileage for the Chicago Marathon), but it's a matter of trying to figure out what to write. I lucked out in that "all" I have to do is figure out how to use Hammerheads; Eric has to learn a Quasar, see how DCaps affect a VSD-II, if they're worth it on other things, and we both need to learn our new Commanders. I like Leia, though i can't claim I know what I'm doing with her fully yet (I AM having fun though!). So we're both kind of in a holding pattern of trying to figure out what to write about. We'd both rather have GOOD information out to you guys rather than FAST information that needs to be corrected, so the "How to Hammerhead" article is not necessarily going to be tomorrow, but I'm hoping it IS soon. I need a few more games before I'm comfortable writing about them and how to use them. Wave 6 shook up our meta and our playstyles, and that's a good thing. We'll get more stuff out soon, promise.
"how DCaps affect a VSD-II" - Easy answer. Assuming you took Gunnery Teams on the VSD (of course you did) you're looking at an extra 2.25 damage / .75 accuracy added to 2 attacks for a 3 point card. That's pretty damn good, and it turns a VSD into the best long range threat in the game, a position previously enjoyed by Salvation.
ReplyDeleteAs for Hammerheads, the trick I've found is to pair them with something the big guns actually want to point towards more than them. Otherwise they die, even with Task Force: Antilles.
I mean, they still die, but now they die less quickly and in 2-3 shots instead of 1-2. Sometimes you can even trade something fat for them.
Yeah I'm actually pretty confident on Disposable Capacitors with a VSD-II as well. I've seen it several times now and ran it... twice? myself. It still needs some playtime with everything else (Interdictor, Raider-II) but I may update the offensive retrofits article with them soon regardless. It's tough getting several games of play experience in with just about every configuration of a new option in time to write meaningfully about it :(.
DeleteHammerheads we're seeing a lot of experimentation with around here. They've become pretty popular at least initially. Lots of Rebel fleets running 3+ of them. Torp Hammerheads are thus far the vastly more popular option given the CR90A's strong competition for the Scout Hammerhead. The learning curve seems a bit less harsh than a Raider, but not particularly easy. I agree that like Raiders it helps to have them in support of something else so they're not the easy target. With External Racks and access to rerolls (Ordnance Experts or Task Force Organa) they can definitely punch above their weight on that one crucial turn.
i can tell you from experience at one of the melbourne store champs that vsd-IIs with overload pulse and d caps were everywhere.
Deletethe champ ran 2 identical vsd-ii's, gunnery teams, overload pulse, qbts, and dual caps, along with a fully kitted out avenger, which shot my mc80 off the table in one turn :(