|Pic related and stolen from Reddit. <Waves>|
So for a reference of what I brought, go HERE. Let's talk about the list, now that I'm not in danger of revealing my plans early.
So, first, no, I'm not drunk. This list came about as a factor of several reasons. First, I didn't want to replay the squadron fleet. I enjoy squadrons, but a version of this list had been kicking around my head for a solid 2 months while I was playing and prepping heavy squadrons. I had my old Leia fleet initially, and I had been trying to cram in a 7th ship (you can do it, just not what I wanted/what I went away from).
To get a bit insider baseball-y here, there's been a large amount of statements made on The Forums about how
1) Leia isn't good
2) Medium squadrons aren't a thing
3) Hammerheads aren't good
So, I of course, contrarian that I am, decided that I was going to find a way to use them all. After playtesting some times, I realized that you just need to know what you're doing with them....but I'll get to that. The other half of this is that I see Wave 7 on the horizon, large ships all over the place. And I know I'll play them and run Ackbar a bit, get big ships smashing everywhere. And I have fun running Ackbar, blowing things up with red dice from DOWNTOWN.
|Patrick Ewing makes a jump shot. The Knicks win an important game.|
And that's what playing Leia feels like to me. You're ENTIRELY the sum of your parts and everything you can do. My whole FLEET is a task force: Leia card. Everything you do, you need to keep in mind what the rest of your fleet is doing that turn. I love taking what feels like the pilot episode of a new Rebels TV show and getting the band together to go wail on Large bases. I faced 3 ISDs and an LMC80 last Regionals, and I see next wave; big ships are here to stay and I'm trying to get ahead of the curve by killing them all.
|Now that Joe Morgan has been fired, can we get rid of Joe Buck next?|
|Thanks for the support, Princess.|
|It's hammer time!|
I do maintain that Hammerheads ARE good ships, Bront. They're very unlike most other ships in the Rebel arsenal, in that they're kinda like bargain bin Raiders (i'm aware I need to update ANOTHER article, and that Gallant Haven one still needs to get fixed). Eric fought tooth and nail to prove to everyone that Raiders were good, and they're accepted as viable members of the Imperial navy (comma, as much as it hurts ME, haha). Hammerheads may just become the hill I die on, as they can wallop the heck out of flotillas or ISDs alike as needed. You just need to catch whatever ship wanders into range with them, which is NOT a Rebellion normal plan (It's not necessarily even a JOHN normal plan.... but I'm determined to try!). Related to them, there's all sorts of complaints about how they die so easily because they don't have a Brace token. Yeah, and? 5 health, 2 front shields, and a defense token suite that will prevent enough damage to the Hammerhead to keep it alive. It's going to suck when they get wailed on, but its job is to put some damage in before it dies. So long as I can wallop a large based ship before I get it killed, that's a good use of the points. I just need to ensure that I steer them right before that happens...
|Definitely need a new paint job, though, that's for sure|
Now, as for the games themselves? Quick recaps (this article is already long) before we get to the extra stuff.
Before I begin game recaps, I'd like to thank Family Time Games for both accommodating 38 Armada nerds but for also providing lunch. Look at that spread!
|Nom nom nom sammiches. There was also coffee in the morning!|
|Harf harf harf|
|Yes, Yavaris is both at long range of the Mon Karren and out of range of the CR90B's. What a big hyperspacing jerk!|
Game 2 was against Joe, who brought Jerjerrod on a VSD-I with QBTs and Flight Controllers, 2 VSD-IIs with DCaps and Gunnery Team, and a Gozanti pushing Howlrunner, 3 Interceptors, and a Lambda. He chose my Solar Corona and we deployed across the table from each other (I was quite fine with this, gives me more time to set up!) We got moving, and round about turn 2's start we were here:
|I LITERALLY meant across the table from each other. This keeps me ALIVE haha|
Game 3 I ended up in some Fair Game on Fair Game violence where I played my buddy Nick. Nothing better than driving 3 hours to play my buddy down the street (at least it's not Eric!). He brought 2 Raiders with OE and ExRax, a Jerjerrod VSD-II with DCaps and H9s (this becomes important later...), a Gozanti, and Demolisher. He chose my Solar Corona (this thing got picked 3/4 games, I may need to change it) and we deployed as such.
|Clearly we only need an X-wing mat to play on|
|Solar Corona can only go well here....|
We rolled in, testing defenses, and got to about here:
|Stupid Demolisher, go away! Away from Yavaris!|
Then he used the H9s after the Leading Shots. Awww, darnit.
My Hammerheads rolled crazy and killed the VSD, and I got one more Raider before time expired. His Demo got 1, maybe 2 of my Hammerheads.
Final round! Damian! Sloane on an ISD-II with Flight Controllers, a Gozanti, and a Quasar with Flight Controllers. And a metric ton of squadrons. He chose Solar Corona, and we deployed across the map (as per usual, game 3 was the exception!)
|Stupid NOT MY squadrons, why are you attacking me?|
What I did have queued up, after Yavaris died, was 4 concentrate fires from the 3 hammerheads and Jaina's Light. His ISD fired, but none of my Hammerheads died. That turn (2-3 the next). I threw everything, the kitchen sink, and the knives and forks sitting in it towards that ISD. It took a LOT of damage, but it didn't die, sadly. Damian wiped out most of my fleet, leaving me with Leia and Dagger Squadron left at the end and a win for him.
|What up, haters?|
One that was fired on survived (barely) the ISD-II shot, which was one of my main worries going into this tournament. It's a very close thing, but HH CAN survive huge shots they seem unable to. All I need is one shot and a ram, and bam, down goes the ISD! Well, with some luck, of course.
I also learned that I needed more experience with this list (Yes, I have been practicing, but I need MORE). Less than a week before this Regionals, I had Leia on Salvation. I had to cut it because A) it wasn't performing and B) Leia needs to live. This list falls apart without her, so I think I overdid it on the caution and keeping her out of the fire. With some more experience (I haven't run a CR90A seriously in a long while!) and good positioning through knowing what I can and can't do, and can and can't be in range of, I can actually get more out of it, I think. I also need to figure out what to do against Heavy Squadrons. Looks like I need to go update my squadron articles to handle Sloane!
|Fair Game brought 8 guys there, here's 7 of us. And yes, that is our friend in a Star Wars suit. I felt outdressed!|
I had a lot of fun at Regionals, and I think I proved my points that Leia and Hammerheads work. She's a good commander, Bront. Now, to get even more practice with this list in order to get to murdering more with it!