Tuesday, April 18, 2017

Dead link!

So as of 11/19, this link is dead.  I pulled all the LFC stuff together into one chapter, so let me A) refer you there and B) ask you to comment on this with what link directed you here.

The Squadrons Encyclopedia is a work in progress, but we're getting there! I promise!

Thanks for the help in cleaning this all up!

8 comments:

  1. Now that we have a LFC covered, which ships do you recommend to scoot them around the battlefield?

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    1. It really depends on your faction, commander, and rest of the fleet. Generally if you're going squadron-heavy you should look to squadron-value-efficient ships like flotillas, Nebulon-Bs (Yavaris), Assault Frigate MkIIBs, HMC80s, Peltas, VSDs, and ISDs.

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  2. Awesome! I was thinking the HMC80 with Exp. Hangar Bay and the Pelta too. Great articles! Keep up the great work

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    1. The Command HMC80 and Command Pelta can both use the Expanded Hangar Bays+Fighter Coordination Teams + Flight Commander combination as well, which can result in a lot of additional squadron movement, substantially improving your squadron threat range and repositioning capability!

      If you're going for a bomber group with Rebels, though, don't neglect to include a GR75 with Bomber Command Center. The reroll on bomber attacks makes the whole group much more reliable at their job.

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  3. Great article! So how do we convince you to share your thoughts on FFG's vision for squads? Just to be clear I'm asking you to talk more on a topic you're passionate about.

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    1. I'm not entirely sure I understand the question but my own feelings are FFG intends for squadrons to be a thing. Each wave has brought something new for squadrons (and wave 6 will as well with the Quasar and Sloane) and no-squadron fleets are increasingly playing Russian Roulette in competitive events.

      I come across the occasional "I refuse to play squadrons" person online and I'm always a bit puzzled by the sentiment. Star Wars space combat is strongly based off of World War 2 (specifically in the Pacific) naval combat, where bombers and fighters (and aircraft carriers) were core elements of naval warfare. You don't need to go super heavy on squadrons yourself (I run my 6 TIE Fighter squadrons group pretty regularly and I'm happy with it) but your fleet needs a plan to deal with them, similarly to how it needs a plan to handle other major archetypes your opponent is going to try to defeat you with.

      Hopefully that helped?

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  4. Fleet building 201 Heavy Squadron brought me here.

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    1. Perfect, thanks for the catch! It's been fixed.

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