Friday, April 28, 2017

Store championship swag!

Here's what those store championship kits look like, for those who are curious. Great work by FFG!

Thursday, April 27, 2017

Imperial commander review: Admiral Konstantine

Let's finish off wave 4 by discussing the commander that comes bundled with the Interdictor, Admiral Konstantine.

Or "Pouty-lips Frown-stache" as he may be known (he's not).

Wednesday, April 26, 2017

Turbolaser Upgrades: Or "Knowing is Half the Battle!"

So I started writing the LMC80 article (it's in progress, and then I realized that we could ACTUALLY use a Turbolasers article, just so I can refer back to it a few more times.  It'll also give me some time to collect my thoughts on the LMC80, even though I've been running it for a few weeks now).  In any case, let's get learning!
Notice the lack of Green lasers here.  Clearly Imperial ships shouldn't be shooting at all! It's in the graphic!

Tuesday, April 25, 2017

Gear up for battle: Armada peripherals for the player looking to upgrade their game and storage

Okay so you are getting familiar with Armada but you're still carrying your stuff around in the core set box and and you figure it's time to upgrade your game components and storage. Well I'm here for you! Welcome to my armory...

I'm pretty sure at least one of these launches Nerf balls.

Monday, April 24, 2017

General Airen Cracken: Know Your Enemy/Commander's Corner

We continue Wave 3 with General Cracken, head of Rebel Intelligence.  Hit the jump and unleash the Cracken!
I was actually in the movie and this is the joke you open with? Ugh, I'm disappointed.

Imperial ship review: Interdictor cruiser

We've made it to wave 4! I mean to be fair, waves 3 and 4 are basically the exact same wave because they came out together, but... technically it's wave 4!

Oh hello there, I didn't notice you getting choke-slammed out of hyperspace!

Tuesday, April 18, 2017

Black dice: blowing up enemy ships for fun and profit!

Using black dice ships is one of the more difficult skill sets for newer Armada players to come to grips with (along with "how to squadron", but John's got you covered and then some on that topic). John and I have covered some of the elements on "how to black dice" in ship-review articles such as the Raider, Gladiator, and MC30 articles. We figured it would be useful to combine some of the all-purpose black-dice help into one article and given my love affair with black dice (its kind of my thing, just like squadrons are kind of John's thing) I volunteered as tribute.

In the grim darkness of the alternative future there are only children killing each other for entertainment and a socio-economic system that doesn't really make much sense when you sit down and think about it!

Squadrons Encyclopedia 6: Using the LFC, Bombers and YOU!

Having finished the flotilla article that I'm linking to right now, it's time to get back to one of my other passions:
"My passions, concentrated on a single point, resemble the rays of a sun assembled by a magnifying glass: they immediately set fire to whatever object they find in their way."
No, not.....that.  Not that AT ALL.  We're talking about how to use your LFC group!  Specifically, how to mainly use it to attack your opponent's squadron group.  Our NEXT article, chapter 7, deals with actually attacking ships with your squadrons.

Monday, April 17, 2017

GR75s: We All Float Down Here

Let's start off our wave 3 "coverage" with the Rebel GR-75! Today's topic is covering what they do, and how to use them, and all that other stuff.  Fighting against them is another article, but for now: the first transport is away!
Hooray, John finally got to Wave 3!

Monday, April 10, 2017

H1MC80: Space Hoagie of DOOOOOOM!

I had said before that I got into this game to play with squadrons.  And that is a mostly true statement.  However, there was one other ship that I always loved watching in the Original Trilogy.  It had power, it had Command, it represented for me the powerhouse of the Alliance.  Admiral Ackbar led from its bridge; it's the MC80.
It looks like a sandwich.  An ANGRY sandwich!

MC30: The Curse of the Flying Hellfish!

The Mon Calamari people brought a lot when they joined the Rebellion.  Specifically, the 3 best ways to murder other ships.  Let's jump into today's ship review with the MC30, the angriest fish ship in the smallest package.

Artist's Representation

The basics of fleet building

First and foremost, I (Eric) am going to be moving into a new house this week so my availability is sketchy at best. I'm hoping to be able to get one more article in this week when I have some downtime but I make no promises. I'll do my best, though. On to the article!

John and I have been dancing around the topic of fleet building for a little while and I figured now that I'm caught up to wave 3 of the Imperial releases it's time to at least get the basic parameters established for fleet building. I'll do my best to explore the considerations that go into it at higher levels but this is not an exhaustive guide. Everyone makes fleets differently and so if you're successful and your process doesn't follow my recommendations exactly, then good for you. Anyways, let's get to it, shall we?

Thursday, April 6, 2017

Imperial commander review: General Tagge

All right let's finish off the Imperial side of teeny-tiny wave three with a commander review of General Tagge!

You may remember him as "the only person on the original Death Star that took the Rebels seriously."

Tuesday, April 4, 2017

The attack sequence and you!

I'm taking a break from writing up the General Tagge article to talk about the attack sequence and how it works. I've mentioned it in a few posts (primarily the ordnance upgrades article) and John recently covered it somewhat in his Ackbar article and it should probably all be in one place for easy reference. In short, the attack sequence in Armada can be very important and it's frequently misunderstood. Once you get the hang of it, it's pretty easy, though, and I'd like to catch you up to speed and provide some examples!

This is how Imperials feel when Ackbar uses his add effect on an HMC80 broadside in step 3.

Monday, April 3, 2017

Know Your Enemy/Commander's Corner: Admiral Gial Ackbar

That's right, he has a first name.  It's not just "Admiral."  And he's today's Know Your Commander!
A little bit of me hopes that's Toryn Farr on the right there, working for the Resistance.

Know Your Enemy/Commander's Corner: Mon Mothma

So I'm working on catching up with Eric and the fact that he's through wave 2 and midway through wave 3.  The downside of having a real job, you know? I'm working on it though, doing what I can.  This week's goal is finishing the Commanders through Wave 2 (So, Mothma and Ackbar) and I'm going to try to hit another ship (the MC30 sock fulla quarters) this week too.  Next week is the HMC80, the flotillas, and hopefully Cracken.  Anyways, if we're starting out with Mothma, let's get to it.
Many Bothans died to bring us this picture with Walex Blissex in it (over Madine's shoulder).  This will be our last Dead Bothans joke.

Sunday, April 2, 2017

Bidding for initiative #2: fleet examples

I had a request for some example fleets for the different "bid levels" so it seemed prudent to put together a demonstration. We'll be focusing on 3 different fleets that match the three different bid levels I discussed in the previous article.

The biggest problem with a large bid isn't the fleet sacrifices, it's keeping an eye out for the creepy hands that come from the shadows.
Without any further discussion, let's get right into it!