Sunday, December 10, 2017

John's Regionals Wrap-Up! Part 1: The Build

"I can't believe you didn't post your list before the tournament this time!"

That was a comment (or a variation on it) a few people said to me Saturday up in Michigan (for those of you who DIDN'T recognize me on sight, I was the guy wearing the sweater and tie.  I don't have much daily opportunity to look sharp so I take every chance I can) and I can understand the sympathy.  Usually I'm all about posting the "Here's what I'm bringing today!" but I hit a slight problem with that: I didn't know what I was bringing until Friday morning, the day before the Regionals.  I present this tale to explain how I ended up getting the list I had put together and why I ran what I ran; not intending to copy any specific list or anything, just what I learned from a month or so of testing and playing.  Hit the jump for the story of this list generation!
Say hello to my lumpy friend!

Wednesday, November 29, 2017

Fighting Fleets: Flushing Flotillas

First off, I'm back and thanks to all the folks who wished me and the missus well on the birth of my son! He was born November 13th in the early morning and we're super glad to have him. Mom and baby are both doing great and the lack of any serious complications has been wonderful.

Look at this big bald doof holding this weird thing with a blue hat.
Speaking of small things and awkward transitions, it's time to talk about flotillas. Specifically, how to get rid of them (wow, this transition is weird and kind of sinister if you think about it too hard). Let's get to the plastic spaceships part!

Tuesday, November 28, 2017

Theme Music and You: How to PROPERLY Play Admiral Raddus

If there's one thing in life and Armada that's important, it's showmanship.  That's right, the most important part of your Armada game is looking good and playing while doing so (Yeah, we're gonna get ludicrous here.  Expect regular John to only appear in these parentheticals).  We all remember the games we badly lost or crazy won, but how often do we remember how GOOD we looked doing so? Not NEARLY enough.  Today, we're going to discuss the one part of Admiral Raddus that no one has yet: how to properly make an entrance.
Better music than Mariano.  Come at me, Yankees Bros!

Monday, November 27, 2017

Grand Admiral Thrawn article hot take

So FFG finally dropped a new Armada article (it only took nearly 3 months 😟) and while it's a bit light on new content, it was still a good read because the design process is always interesting and JJ gave us a peek behind the curtain.

We did get two new upgrade cards spoiled from the upcoming Chimaera ISD box, however, so let's talk about those!

Thursday, November 23, 2017

Thanksgiving!

It's been a bit dead here, but we're in process.  I've got an article or two I'm working on, and Eric is still busy with new dad-ness.  Anyways, hard to realize that we've only been around since January, but thanks for reading!

Now go spend some time with your families or family equivalent.  Eat tasty foods, shmooze/enjoy company, and we'll be back with some articles soon.

And if we're thankful for one blog-related thing here (so much to be thankful for!) it's our readers (awwww).  Updates soon!

Sunday, November 12, 2017

Eric will be away for a little while due to becoming a father!

Just a quick note that due to the impending birth of my son, I'm going to be incommunicado for a week or more. This last week or so as we've settled into the home stretch has been kind of crazy already, but I'll be back once life settles down a little bit!

"I missed you, Son."
"I missed you too, Dad."
Stormtrooper humor

Tuesday, November 7, 2017

"I remember when this show was about community college" - Building Your Community

So ages ago, I promised a way to build a Rebel fleet that was just like Community, Dan Harmon's original show with intense fans who got way into a well-written, hilarious series that rewarded frequent watching and was unfairly canceled before its time.
And now I get Pickle Rick t-shirts from edgelord teenagers, but I'm NOT BITTER!
Well, we're not doing that today.  Today we're talking about how to build your very own Armada Community.

Monday, November 6, 2017

Commenting changed back to blogger

Just a short note that I've changed the comments back to the original in-blogger format instead of the Google+ format. The Google+ comment format has a lot of problems I wasn't aware of when we initially made the switch-over, the largest of which was that John and I were rarely if ever notified when someone commented on an article and we don't want to accidentally ignore anybody! This will cause some minor comment field problems from back when we used Google+, but just let us know if you had a question or if you were still waiting on a response and we'll hopefully touch base with you. Thanks!

Sunday, November 5, 2017

Fighting Fleets: Cancelling Conga Lines

It's time for another installment of "Fighting Fleets," this one a bit shorter than the others (I'll get to the why of that shortly!).

Anyways, let's discuss the nefarious conga line!
I said nefarious, come on guys! That's just adorable.

Friday, November 3, 2017

Updates November 3

How I spent my November vacation: updating and adding links to the following articles!

MC30 Frigate
Home One MC80 Cruiser
Liberty MC80 Cruiser
Pelta Frigate

Hammerhead already had links in it, so no updates were made/needed at this time.  I may have changed some slight phrasings and/or clarified a few points (Admonition I know I did specifically) but not enough of anything to warrant me posting it here.  I also added in a bit to the CR90 Corvette article about potentially using Ion Cannon Batteries with Leia Organa.  It's a work in progress.

For now, though, I believe I'm done updating and adding in links to things.  Which means! Back to writing regular articles again!

Monday, October 30, 2017

Does Yavaris Need a Nerf?

Recently, I created a topic on the forums that spiraled out of control in my mind.  However, a comment on the thread (Hi Green Knight!) helped me create an idea for this article.
From hell's black heart I throw squadrons at thee!
Let's talk about Yavaris.
This flame war's about to get too hot to handle! Someone call Steve Buscemi!

Tuesday, October 24, 2017

Squadrons Encyclopedia 8: Fighting (Squadron Heavy) Fleets

So, we wind up this latest series of squadron articles and this part of the Squadrons Encyclopedia with our Fighting Fleets article: taking out a squadron-heavy fleet.
"There's too many of them!" Better not be referring to the number of articles in my squadron series

Sunday, October 22, 2017

Updates 10/22

I've updated the following articles with links:

Nebulon-B Frigate
CR90 Corvette
Assault Frigate MkII
GR-75 Medium Transports

I also added a section to the Assault Frigate article about how it's been unfairly maligned. Take a read below!

Unfairly Maligned
Is the Assault Frigate bad? No.  It's received an impression in the greater Armada community that it's not a good ship, for various reasons.  Some of that might be the fact that it's quite generalist, some that it's trying to straddle the line between a Small CR90 and an (actual) Large HMC80.  The main issue that I will agree with is that you can't take or even use Leading Shots on it.  Leading Shots is one of the main ways that you get efficacy out of your Large ships and their attack batteries, but you can't equip it here.  You're entirely at the mercy of how your red dice roll, which is NOT easy to deal with.  In a time of chimpanzees I was a monkey TRCs on CR90s, H9s on MC30s, and Defiance/Quad Battery Turrets on an HMC80, having to accept the dice as you roll them is NOT an easy proposition.  You can equip Dual Turbolaser Turrets onto your Assault Frigate, and that's not a bad way of fixing one of your red dice rolls.  It costs the same as Veteran Gunners, but it will do more and better work for you.

It does exist in that range (between CR90 and HMC80), and I think that is its major issue.  No one expects the CR90 to one shot another ship, but a well equipped Raider can.  An ISD or an HMC80 will explode any small ship that wanders into close range of it.  An Assault Frigate generally DOESN'T have that reputation.  It also doesn't last long against Demolisher.  I have been losing Assault Frigates to Demolisher attacks for 6 waves now, and it has sucked EVERY TIME.  For the same cost as an Assault Frigate, you can get an Admonition MC30 that will put more damage into your opponent's ship faster and harder.  Here comes 5 damage from an External Racks front and another 5-6 from my side pew pew pew!  The Assault Frigate can't compete with that (realistically, I'm aware red dice have 2 damage sides) alone.

But what the Assault Frigate has that MC30s don't is consistency.  Not consistent damage, mind you, but consistent attacks against the same targets.  Let's pull up my image from before about how to navigate it.
Take THAT, VSD!
The faded Frigate can hit that VSD in the face, as can its new position.  Those side arcs are quite decent-sized and have very good range.  You aren't getting 5-6 damage at a time, but 2-3 followed by 2-3 next turn help a LOT.  Try not to throw damage at things with significant Evade tokens (CR90s, Raiders) and you'll get more work out of it.  Or if you DO choose to throw damage at those things, put an Intel Officer on your Frigate to ensure you start spending those FASTER.

The thing about the Assault Frigate is that it loves friends.  It would love a second Assault Frigate nearby to help target whatever ship it's throwing red dice at.  3 red dice aren't great, but 2 shots of 3 dice are.  Failing that, keep a CR90 or Nebulon B firing on the same ship.  The MC30 can go off on its lonesome and get work done, but the Assault Frigate is part of a fleet and it needs the rest of the fleet to help it actually get work done.  You can't deploy it by its lonesome and hope it'll win you the game, otherwise you're wasting 72 points plus.  Similarly, you can't deploy your HMC80 by itself and expect it to win you the game, so treat the Assault Frigate similarly.  Supplement its damage with a friend, and potentially even some fighters, too.

Relatedly, the other thing about the Assault Frigate is that it's the only ship in the Rebellion that can viably take and use Flight ControllersHammerheads don't push enough squadrons, LMC80s want Gunnery Team, and MC30s want Ordnance Experts (and don't push enough squadrons, either).  If you want to win the squadron battle fast with a solid attack, the Assault Frigate is the way to do it.  When you finish off whatever squadrons your opponent brought, you can then start bombing your opponent's ship, making up for your potentially less than stellar red dice attack rolls.

It can still get work done under Ackbar with Gunnery Teams (5 red dice, 5 red dice? SOUNDS GOOD TO ME!), and it does well as a squadron bunker (see above Gallant Haven title) and finisher (never underestimate an X-wing or 3 throwing 5 blue dice at squadrons).  It's very flexible in it's build and role, though, which is NICE.  I can recommend putting ECM or Gunnery Team on it (like I did above), but really, it's a matter of whatever you WANT to put on it.  Whatever else you do to build your Assault Frigate, though, make sure to fill that Weapons Team slot.

Friday, October 20, 2017

Preparing for and attending an Armada tournament: principles to keep in mind

So with Regionals season upon us, there has been some discussion about what should be done prior to a tournament if you want to have a good time. This involves both training beforehand as well as properly planning for the event itself. Let's get started!

#darksidegains #sithswole

Tuesday, October 17, 2017

Squadrons Encyclopedia Chapter 7: Actually Attacking Ships!

That's right, with Halloween two weeks away, it's time for this zombie to rise from his grave!
Nothing is scarier than David S. Pumpkins!