Wednesday, September 20, 2017

Imperial commander review: Admiral Sloane

Time to finally finish off the Imperial wave 6 articles with a review of Admiral Sloane! Once John gets his Hammerhead article up, we'll be completely done with wave 6.
Thanks for the sweet later-in-the-EU art, wookieepedia!

Wednesday, September 13, 2017

Fighting Fleets: Whale Hunting

Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee!
Alright, so Eric and I are going to start talking about fighting specific builds.  I volunteered to take on taking on an ISD, but let's talk whaling in general.

Sunday, September 10, 2017

Grand Inquisitor added to Imperial officers article

The Imperial officers article has been updated, with some cleanup involving the Quasar now officially being released and the addition of the Grand Inquisitor. The ISD article has again been updated to mention when I'd recommend Leading Shots on an ISD-I and to mention the Grand Inquisitor as an option on ships with Quad Battery Turrets due to his synergy with them on an ISD. That should, to my knowledge, completely update all of my articles to wave 6.

That Grand Inquisitor section added to the Imperial officers article is below:

Where is Spain? Why does everyone ask if I'm from there? It's so unexpected!
The Grand Inquisitor requires a little clarification before we go any further:
  • The line "when an enemy ship... changes its speed" is a little more nebulous than I'd like. It can be construed to mean "its speed is changed from any effect," which would allow you to trigger the Grand Inquisitor when using a Tractor Beam or some such, but consensus seems to be that it refers to the ship itself ("changes its speed," being "the ship('s owner) choosing to change its speed") making the decision and not from effects being forced on it. I'd appreciate an FAQ on this sooner or later, though.
    • That said, you can use speed-down effects to encourage the owner of the ship to speed it back up to trigger the Grand Inquisitor, though!
  • Remember that you can't premeasure with the maneuver tool until your ship gets to its determine course step, so when the Grand Inquisitor triggers you don't get the benefit of seeing how you like a different speed and the options it gives you like you would with a navigate dial and/or token.
The Grand Inquisitor fills a bit of an odd niche by allowing you to quasi-navigate during an opponent's turn but only if a nearby enemy ship changes its speed as well. Because of his restrictions, if you're looking to use the Grand Inquisitor as an on-demand navigate token, I'd recommend looking to Wulff Yularen for an extra 3 points or use a Veteran Captain or Skilled First Officer if you only anticipate a one-time emergency need. You really don't want to be relying on the Grand Inquisitor only to find your opponent has denied you the triggering event you need for him to work.

Okay, so when would you want to use the Grand Inquisitor over a more reliable officer that can help you change your speed? A few situations come to mind:
  • On ISDs or (to a lesser extent) VSDs using Quad Battery Turrets, the Grand Inquisitor can be quite helpful as he allows you to slow down during your opponent's turn, prior to your attack with the Quad Battery Turrets. Given that heavier enemy ships are often slowing down to avoid the extra blue die when the dice start flying and lighter enemy ships are often speeding up to get out of your front arc, the Grand Inquisitor often has ample opportunities to trigger and can assist you with getting your speed into the "just right" category where you'll be able to use your QBTs and also navigate as you prefer.
  • In conjunction with a navigate token for larger speed changes. This is another feature where I feel like the Grand Inquisitor is likely best on an ISD, but any ship that enjoys going between speed 1 and 3 and back appreciates a 1-point bump from the Inquisitor followed by a navigate token spend, especially if it's generally busy performing other commands. The trick is that the ship in question needs to prompt speed changes from enemy ships to be able to quasi-reliably pull this off, and that's why the ISD is a good candidate whereas an Arquitens or Raider, for example, is not.
With that said, the Grand Inquisitor isn't bad but I overall don't recommend him much outside an ISD, and that's an officer seat with a lot of competition. I have had more success with him on a Quad Battery Turrets ISD-II than I expected, however, so I'd definitely recommend giving it a shot at some point.

Friday, September 8, 2017

Checking it Twice! Individual Activations

So we've hit the start of each turn in our last article in this series.  Now, we break this down to individual ships and how to know when to activate them.
I suggest activating the Star Destroyer first.

Boarding team upgrades (weapon team + offensive retrofit)

Given the unique nature of multiple-upgrade-slot upgrades, it felt appropriate to give them their own articles rather than trying to include them here and there in the other upgrade articles. Hence, this will be where all the boarding teams will be discussed, which are the upgrades that consume both a weapon team and offensive retrofit slot. With wave 6, 3 of these upgrades were added and we've got at least one more coming in wave 7 (boarding team Vader!). Let's get to it!

Pictured: Vader in the middle of discarding the Raymus Antilles upgrade card.

Thursday, September 7, 2017

Commands in Armada

Following the success of the attack sequence article, I wanted to cover something else in Armada that tends to produce a lot of headaches: everything involving commands, particularly when different commands are possible in one activation or when a token and dial are used together. This element of the game can be confusing for the same reason the attack sequence can be confusing - it's not really spelled out in detail in the learn to play book and it incorporates elements from several different parts of the rules. Anyways, let's begin!

The cut will be done in moments, you may commence your article.

Tuesday, September 5, 2017

John Updates 9/5!

Well, Eric spurred me into it, hitting some of my own articles to update or check for updates.  I just hit:

Turbolaser article (updated for ISDs with QBTs, and potentially Quad Turbolaser Cannons on Cymoons)
Generic Officers (nothing much to update beyond adding in links)
Support Team upgrades (links)
Defensive Retrofits (links)

After I finish one of the several articles I'm writing, I'll start hitting commanders and ships and updating them more.  I have several Commanders I need to update, and I know that for SURE (with crazy plans for them all.....).  I will fully admit to having been spending the last several days playing Walking Dead Season 3 (spoiler alert: alcohol keeps the crying away!), so Eric has been outdoing me on the blogging.  Eric and I have a giant list of articles we're planning, so we'll keep those going soon!

8/30-9/5 updates

In the past few days, I've updated several articles with new hyperlinks and minor editing and such (I realize this is getting repetitive, I just like to let people know that I'm sprucing things up and that we've got a commitment to keeping the articles up to date as new waves come out so they'll be relevant in perpetuity). Those articles include:
No major changes were made, although the Interdictor article got a bit more work due to Disposable Capacitors improving the Interdictors' stock. As we get closer to more recent articles, the amount of cleanup/linking required diminishes greatly and so hopefully we should be 100% up to date on the older articles soonish.

Next up for me is an article on something new, as editing older articles is slowly rotting my brain.

Friday, September 1, 2017

Fleet Command ACTUAL Post!

Well, now that the Cymoon has been spoiled and Imperials can take Fleet Commands (grumble grumble grumble) I've turned the Pelta's fleet commands section into its own page! Not a lot of information here that isn't immediately replicated in the Pelta section, but hit the jump for everything that currently exists (9/1/2017)

Tuesday, August 29, 2017

8/29 updates

Found myself with a lot of spare time today, so I did a lot of blog-updating administrative work.

The Admiral Ozzel, Intro to objective selection, Wave one red objectives, Wave one yellow objectives, Wave one blue objectives, Gozanti Cruisers, fleet support upgrades, Bidding for initiative, Bidding for initiative 2: fleet examples, The attack sequence and you!, The basics of fleet building, and General Tagge articles have all been updated today. Nothing major - mostly hyperlinks were added to link to other articles that were produced later and were relevant, text was cleared up, some additions were made account for new meta situations (particularly regarding Sloane and the Quasar on the Imperial side) and some tweaks to Tagge's article post-TRC nerf, which has made him even worse, sadly 😞.

Slowly but surely everything is being brought up to date. It's not so much wave 6 causing major changes in the content of articles so much as the formatting of articles and the existence of lots of new reference points in the blog that were created after our earlier articles but didn't exist at the time of writing for older articles. Revisions in the future once I'm caught up should be much simpler for articles that don't need major content updates.

Monday, August 28, 2017

Update to Squadrons Encyclopedia 4 Large Fighter coverage Imperial segment

As I made my way through older articles, I found a lot of the information about Imperial squadron-building and carrier ships was outdated in our old LFC article and needed a pretty substantial overhaul due to Sloane-shaped changes in the meta and a Quasar-sized hole in the carrier ships section (what a difference one wave and a Rhymer errata makes!). With that said, the majority of the Imperial section of the article has been written anew. Here is the new section separated out:

Imperial ship review: Quasar Fire Cruiser-Carrier

All right, let's talk about quasars. You see, a quasar is a supermassive black hole and its giant accretion disk (basically a huge spiraling traffic jam of matter that's all headed in) that reaches incredible levels of heat and brightness due to the  nearly unfathomable speed the matter is traveling as it plummets into the black hole. Thanks, Astronomy 101! No, seriously, Astronomy 101 was an awesome class and I don't regret taking it.

One day you too can be an artist who gets to draw something this cosmically awesome.
Except that's not actually what we're talking about, we're talking about the wave 6 Imperial ship, the Quasar Fire Cruiser-Carrier. That's a mouthful, so from here on out it's just the Quasar.

Saturday, August 26, 2017

Know Your Enemy/Commander's Corner: Leia Organa

I am disgruntled.  

Hi, John! I'm the call and response questionnaire that will let you address the audience! Why are you so disgruntled?

I WAS having a pleasant Friday. Work is going well, I got to see the reveal of the new Wave 7 Commanders and new ISDs for my Imp friends, I see we Rebels have a ship of some type coming out (seriously FFG, where's my news? And can you give me the secret list that will let me win Worlds and get to design a Commander card like JJ did to get Thrawn? I'm not sure WHAT the Rebel leader I have will get, but it'll be great, for realsies)

I was reading the forums on a break and then I saw it, several times.
"Thrawn is clearly better than Leia."
"Leia is overcosted and not good."
"Leia's a bad Commander."
Oh, it is ON, NOW!

Tuesday, August 22, 2017

8/22 updates

The YV-666, Firespray-31, Darth Vader (commander), Armada 101: Working your way up from starter box games tips and reminders, Squadrons Encyclopedia 2 Light Fighter Coverage Imperial Addendum, Imperial squadrons portion of the Squadrons Encyclopedia 3: Medium Fighter Coverage, Raider Corvette, and a small portion of the ISD article were all updated today (yes, it got updated once again). As before, it's mostly text clean up and some editing. I tried to cut down on repetition in the longer articles and mentioned a few wave 6 improvements in the Raider article (specifically Disposable Capacitors and a possible build for a Raider-II utilizing it, the wonders of External Racks were already integrated into that article earlier).

The main change in the ISD article is I changed my stance on Quad Battery Turrets and there's an argument for them on ISD-IIs (thanks to Giled Pallaeon for changing my mind on this one). Ships going faster than the ISD are the ones likely to slip past your front arc. They either get to eat extra blue dice or they are going slow enough to likely not escape your front arc. Either way, win-win.