Wednesday, March 21, 2018

Adepticon 2018!

John and I (and many of our Armada friends) are hitting up Adepticon tomorrow for the first of two 3-round tournaments (the second being on Saturday). At this point, I've played over a dozen games using wave 7 and I still feel like there are a lot of things I want to try and that the meta hasn't come close to settling just yet as the community processes everything, reacts to currently-hot builds and then counter-builds, etc. Suffice it to say that is cause for some concern but also excitement, as I'm very curious to see what everyone brings. John and I will be updating once we've recuperated with some tournament reports and the like, I'm sure. Keep your eyes peeled!

If anyone is there looking for us, the plan for Thursday (and Saturday for me, provided I can get laundry done on Friday) is to wear our Chicagoland Armada t-shirts. They're blue with the Chicago flag, but Armada-style. Most of the guys in our group will be wearing theirs, but just ask for John or Eric and either you'll have found us or you'll find someone who can point you our way!

Updated ISD article!

The new ISD article retains some elements of the previous one, but it's pretty much been reworked from the ground up to include the new titles, Kuat, and Cymoon but keep the total length about the same due to some streamlining. Normally I post the new bits in these update articles, but I'd just be reposting the entire article, so go give it a look!

Monday, March 19, 2018

Rebel Officer Updates!

Bail and Draven in the Rebel Officers section!

Imperial-class Star Destroyer article under construction

It's time to update the ISD article to wave 7, which means it's going to be temporarily unavailable as I rebuild a lot of it from the ground up. With two new chassis available in wave 7, I'm going to be changing the article around to try to make all that raw information as digestible as possible.

Tuesday, March 13, 2018

Caitken and Shollan added to weapon teams article

Continuing to update the blog to wave 7 by adding the Caitken and Shollan to the weapon team article:

"Seriously, Caitken, clear your browser history before sharing this thing. I've seen things that can't be unseen."

Imperial officers updated to wave 7

This is a more substantial update, this time to the Imperial officers article, and here are the four new contestants:

Sunday, March 11, 2018

Defensive Retrofit Updates

Added in EWS, updated AP and Cluster Bombs.  Hit the jump for the relevant portions:

Monday, March 5, 2018

Intensify Firepower Update!

Updated the fleet commands with Intensify Firepower! (text below, Pelta updates later....)

Thursday, March 1, 2018

Ordnance article overhauled, Wide-Area Barrage and Ordnance Pods added

The ordnance article has been reworked from the top down, given we have 2 more options now in wave 7 and the old "brackets" system would, over time, become ponderous and unhelpful. I also streamlined it a bit to keep it from getting too long given the extra upgrades. Of relevance to wave 7, I added sections on Ordnance Pods and Wide-Area Barrage:

Tuesday, February 20, 2018

Monday, February 19, 2018

Prohibitively Expensive? Han, Hera, Costs, and Usage

So I will fully admit the reason I wrote that Toryn Farr post was to get my math in order for THIS post.  This is going to get into more thinkpiece territory, with a similar thought progression as my article wondering if Yavaris needed a nerf or not.  But this article basically spun out from the question, "Why do Han and Hera cost so dang much?"
Don't worry guys, Hera was on Endor! She survives season 4! Everyone else.....

Raider-II section updated to include Heavy Ion Emplacements

Heavy Ion Emplacements make a huge difference to Raider-IIs and that is now reflected in the Raider article. Later on I'll be updating the VSD(-II) and Interdictor build sections of their articles to mention HIEs, but likely won't make too much noise about it. It bears mentioning for the Raider-II, though. Here's the relevant section:

Heavy Ion Emplacements

John and I are getting around to updating older articles due to wave 7 (the list is very long). As it was in wave 6, we're trying to thread the needle between "getting new information up as soon as possible" and "actually having some experience with what we're discussing," so don't be too surprised if earlier impressions are later updated in light of a greater depth of experience later on.

For now, I've updated the ion cannons article - there was a bit of editing but primarily I updated the article with a section on Heavy Ion Emplacements:

Sunday, February 18, 2018

Fleet building 201: Big Heavy

Vader knows where it's at.
Big Heavy
As mentioned in the header article, Big Heavy is looking to stress the inherent strengths of heavier combat ships (medium and large ships focusing on direct confrontation). Heavy combat ships have high-value activations that can get a lot done. For the amount of space they take up on the table, they can throw an awful lot of dice, and for the most part they can take a lot of punishment, especially if the enemy is unable to gang up on them to overheat their defense tokens. Heavy ships that are only taking one or two attacks each round are in most cases effectively immortal, especially with the right defensive tech; conversely, light combat ships taking one or two attacks each round are going to be destroyed if they can't get out of trouble and soon. A Big Heavy fleet is looking to quickly destroy heavy-hitting opposition that threatens its heavy ships and then hopes to spend the rest of the game casually gobbling up the less-threatening survivors.