Tuesday, October 30, 2018

Objectives update and where we're at on updates

I made some updates to all of the objectives articles (the header article is linked, but links to all of them are there), given some time has passed and my feelings have changed a bit and I've gained more experience too (as have most of us who keep playing, even though I've been playing for years there's always more to learn). In some cases I clarified wording a bit or added more hyperlinks, but in some cases I added (like noting Fighter Ambush enjoys Rogue squadrons, for example). Some highlights:
  • Opening Salvo expanded a bit to mention it's helpful against Raddus. Similarly, Most Wanted now mentions how you can't target a ship that's not deployed yet.
  • Contested Outpost revised to discuss how it's an awkward fit for squad heavy fleets.
  • Raddus mentioned as yet another reason to be scared of using Fleet Ambush.
  • Went into a bit more detail on Strategic Squadrons in Capture the VIP. Specifically, it's fine to have one, you don't really need it, but 2+ Strategic squads really want Fire Lanes instead usually.
  • Jamming Barrier opinion improved in light of a resurgence of longer-ranged gunline fleets in wave 7. John has been getting some solid use out of it.
  • Salvage Run given a solid update. It's a good objective. You don't need Strategic for it at all, but it doesn't hurt.
  • Added the paradoxical Sensor Net strategy of first player deploying his tokens in the corners.
  • Revised Blockade Run to focus more on ISD style fleets using it to turn the play area into a hallway.
  • Station Assault expanded to include its use as an anti-squadron objective.

Lots of smaller changes among everything else too.

Otherwise, you will have likely noticed our article-writing pace has slowed down. Simply put, we've largely caught up at this point and now we're in maintenance mode until the next wave releases. I know there are a few articles I'm still looking to update and John is as well (the squadron articles for sure, the builds need updating as the meta has changed), but we've covered a lot of what we set out to cover. Of course we'll be doing write-ups of events we attend with Regionals starting up and whatnot, so there will be some new content as well when events happen for us.

That said, if there are any articles any of you would like to read that we haven't done, please ask. Worst case we aren't interested in the recommendation, but if there's a subject we missed, we'd be happy to fill in the blanks to the best of our ability.

Friday, September 28, 2018

Breaking one million page views!


Just a quick blog post to announce that we've broken one million total pageviews! Wow! For a blog about plastic spaceships that's just over a year and a half old, I'm really humbled that we've reached that high a number already. Thank you for reading, everybody!

Monday, September 10, 2018

9/10 Updates

Updated the Ackbar article to include the MC75 (yes!), Hammerheads (no!), and lumped the Pelta and Neb B together (maybe one of these but definitely not both!)

I also wish I had finished this update yesterday....
For what should seem like obvious reasons.  Leia and Garm left, then over to fixing the Squadrons Encyclopedia.

Friday, August 31, 2018

8/31 Updates

Raddus and Rieekan are done, more updates soon enough I hope. Tearing through Commanders and hitting squadrons soon enough....

Raddus was mainly clarification and name-dropping Truth and Josiah as evidence of how I've seen Raddus work.

Rieekan was a few links and jokes, nothing I hadn't already somewhat changed post-nerf before.  I added a section in there about what the main issue fighting against him is, but it's rather straight-forward.  You can't alpha-strike the zombie lord.

Tuesday, August 21, 2018

John Updates 8/20

More Commander updates!

Jan Dodonna
Clarity updates mainly.  Nothing worth noting specifically IMO.

Jun Sato
Entire rewrites and everything.  Removed a fair amount on trying to make a Sato squad heavy list worked and heavily borrowed from discussions from friends online/the experience of Steel Squadron.  I do recommend just going and reading the article if you want to, there's a good chunk of stuff there.

Leaving me left to update (this section is here for my notes, haha):
Garm
Rieekan
Ackbar
Leia (clearly I need to write more on her....)
Raddus (I don't think I need to do an intense update, but I could stand for some more)

Wednesday, August 15, 2018

Eric's post-Gencon thoughts

All right, so this is the second half of my Gencon report where I kind of ponder where the game is at. Like past thinkpieces, it's going to be contentious in places. You may not agree with me, and that's fine. Hell, I may not even agree with me in a few months 😅.

SSD hype
Everyone was loving the SSD teased at Gencon. We had a number of people coming by the tables interested in the game and considering getting in with the SSD. Good job, FFG. Just remember that a number of people play Rebels, too...

Aww yiss look at that evil lawn dart!

Eric Gencon 2018 report

So John's article is out there and I dallied a lot writing a super-article, only to decide it was probably best to divide it into two parts. So here's the actual Gencon report, post-Gencon thoughts will be its own separate thing.


Monday, August 13, 2018

Workable Insanity AKA John's GenCon Wrap-Up!

GenCon! The second best 4 days of gaming all year! (Sorry, slogan bros, I had fun at Worlds).  And as we vaguely remember from our previous article, John ran his stupid mouth and made a bet that he shouldn't have! How'd that go? What'd John run? And what did he learn? Let's hit the jump and see what happened!
Star of the Show

Thursday, August 2, 2018

Onwards to GenCon!

Just a general announcement that Eric and I will be at GenCon this year, playing in the Armada tournament on Saturday.  Eric will likely be wearing the Fair Game Tee shirt with the below Chicago Armada flag (designed by Jake, one of our locals).

My, kind of crit, Structural Is....
And I'll be in my usual Armada tie with its fancy pattern of dice symbols.  If you see us, feel free to stop by and say hi.  And if you can spare some love, I don't need you to believe in Leia.  I need you to believe in the ME who believes in Leia.
Do the impossible, play the unplayable: Row! Row! Fight the power!
See you all there!

Wednesday, August 1, 2018

SSD teased at Gencon

John and I will likely have more to say on Friday after FFG releases a proper article on the subject, but for now you can find the teaser images here:
https://community.fantasyflightgames.com/topic/280118-new-ssd-photos-info/

Monday, July 23, 2018

John Updates 7/23

I updated the Mon Mothma article (she's still good, guys! I didn't have much to add but I did clarify some ship usage suggestions with her)

And I added in 2 paragraphs to the "Running Squadronless" Squadrons Encyclopedia article, conveniently repasted below.

How do i know if my fleet can go squadronless?
I hesitate to recommend "squadronless" to anyone just starting out at playing the game, as it involves a bit of knowing what squadrons can do to your ships, what they can kill, where they can get to.  Yes, it sucks when Sloane's squadrons evaporate the tiny force you brought, but understanding what happens AFTER they evaporate is almost MORE important to understanding how to run squadronless.  Knowing WHAT your opponent can do with squadrons is key.  That may sound weird, that you have to know squadrons before you can stop using them, but the better you understand that part of the game, the better you can be at countering opponents who run it.  Think of it like a martial art; the better you KNOW Mantis or Crane or Tiger style, the better you can be at countering it.
There's no charge for awesomeness... or my advice!
It's not just a matter of "kill their carriers fast, I don't need squadrons."  If your 4 YT-2400s die every game but they allow you to tie up the entire Sloane squadron ball as you kill the carrier over 2 turns, that's a win for you (and a reason TO bring squadrons).  No matter what you run, you need to be able to know how to put the carrier DOWN fast with your ships.  Practice, practice, practice.

Saturday, July 21, 2018

John Article Updates 7/21

I updated the Madine article.  Spoiler alert: you need a reason to not be taking Raddus, guys.  If you can find it, I think he still may have some uses.  If you can find it.

http://cannotgetyourshipout.blogspot.com/2017/05/commanders-cornerknow-your-enemy-crix.html

Friday, July 13, 2018

DEAD LINK

If you're looking for Seventh Fleet Star Destroyer, it's been moved to the Imperial-specific upgrades article.

And the Mon Cal Exodus Fleet is in the Rebel-specific upgrades section.

Please leave a comment saying what has led you to this link; we ARE in process of updating all our articles and we can go make an edit to that article immediately.

Tuesday, July 10, 2018

Some article updates 7/10

I updated the fleet support upgrades article to better reflect the improved potency of Slicer Tools nowadays. I also updated the Arquitens article in several places, but particularly I focused more on when you might want to use a Command Arquitens.