Showing posts with label obstacles. Show all posts
Showing posts with label obstacles. Show all posts

Tuesday, June 15, 2021

Obstacle deployment: asteroids do not concern me, admiral!

I've been putting this one off for a while, but let's get to some deployment articles! First and foremost, let's talk about the first deployment step, the obstacle deployment step. I've found it's not uncommon for newer players to not really appreciate how much of an effect obstacle placement can have on the game and I'd like to remedy that. In short, asteroids may not concern Darth Vader, but they concern the rest of us.

If you're looking for the newer Rebellion in the Rim obstacles, check out this other article.

Turns out Sith Lords are not good bosses

Wednesday, August 7, 2019

Rebellion in the Rim obstacles and proximity mine tokens

I briefly considered adding these to the original article on obstacles, but given they're not commonly used in most games (being tied specifically to Rebellion in the Rim objectives and the mines to RitR upgrade cards), it seemed wisest to give them their own separate article I could link to when I discuss the new RitR obstacles and mines in the future (we're getting there!). So let's talk new cardboard tokens that go on a giant mousepad.