Sunday, February 9, 2020

Wave 8 Rebel Officers!

Wedge and Agate updated and added to the Rebel officers page, but also posted below.

Eye can't exactly tell when this picture is from
Kyrsta Agate (Officer version) is really helpful, providing a way to refresh your defense tokens mid-turn by getting a red/blue crit and exhausting her.  She also is the ONLY non-standard critical that can trigger on a Salvo attack, so put her with something you're giving salvo to (here's the Local Fire Control link, read that for how to best add salvo's if you're not just putting her on a Starhawk).  The ability to mid-turn flip a token can be crucial, especially against Avenger shenanigans.  Extra fun is reflipping the contain to prevent a critical only to spend it AGAIN on their next attack.  Potentially 3 braces a turn (if you discard it), reusing that Salvo token, she's solid.  The main downside is that this then means you aren't using Agate (commander) in your fleet.  Whatever ship you may want to add her to, you might want to look at finding a way to get those criticals to go off (such as Weapon Battery Techs, again, linked).  She subtly adds to the tankiness of whatever ship you've got her on, and should definitely see play.
See, you shoot the Death Star in the big glowing part. Its like none of you ever played a video game before.
Wedge Antilles is the first squadron-turned-anything else in 8 waves from the Rebellion.  No, no, we clearly needed that 9th Vader, the Rebellion doesn't need MORE heroes.  Anyways.  A lot of text on him, but he's a solid addition to squadron fleets.  You spend a token, you give 3 squads cloak, which lets them move back onto the station after attacking.  Or move those B-wings forwards another distance 1 (because it sure does combine with Fighter Coordination Team!).  Or shove something out of a double arc.  Or engaging Mauler when he was suddenly free right at the end of the turn and was going to Hop-on-Pop again next turn.  What about stuff with Grit that is now about to only be engaged with one squadron, so your Scurrg can leave next turn? Sounds good to me!

The only limits are:
1) No Strategic squadrons, because giving VCXs the ability to move Fire Lanes tokens again is STUPID.
2) Non-uniques.  Wedge is training up the scrubs right now, they can get transferred into fancy squadrons later.

I linked to it in the statement (and in this sentence), but giving cloak out is nuts.  Nothing stops cloak beyond literally having nowhere to place the squad.  And even then, a miniscule move on the station still counts for getting that health back.  Wedge also combines GREAT with Yavaris to ensure that the squad that was out of range end of turn is suddenly in range and ready to hit something hard.  The likeliest use for Wedge is with B-wings, just adding in more ways of speeding them up.  All it costs is one little squadron token, whenever you want to.  Wedge also isn't limited by ship squadron amount, so put him on a CR90 or whatever if you can afford the squadron token.

5 comments:

  1. Actually a big fan of using it to push X wings into a bomber ball, especially if Biggs and Jan are around to keep them there. Very annoying for opponents that forget he's on your ship

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  2. Can you trigger Officer Agate while attacking a squadron or using salvo against a squadron?

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    Replies
    1. No, because you can't resolve critical effects against squadrons.

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    2. Could a ship contain Officer Agate's crit effect?

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    3. Not unless it had a Damage Control Officer, no. She's not resolving the standard crit effect.

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