Winner of the wave 7 "most improved" award! |
The Raider-II is similar to the Raider-I with a few generally minor differences:
- Front arc trades out one black die for a blue die, bringing it to 3 blue + 1 black
- Flak goes from 2 black dice to 1 black + 1 blue
- Ordnance slot replaced with an ion cannon slot
Upgrades
Disposable Capacitors + Heavy Ion EmplacementsI'm grouping these together because one without the other wouldn't have been quite sufficient to do the trick. Back in wave 6, I was having mixed success with Disposable Capacitors and Gunnery Teams but it wasn't quite enough to justify the inclusion of the Raider-II, but that has changed with the addition of Heavy Ion Emplacements. I've written more about why these two go well together in the Heavy Ion Emplacements write-up in the ion cannons article, but as it relates to Raiders specifically, there are a few things to elaborate on past the inherent synergy of being able to get in an extra round of using an expensive powerful anti-shield blue crit upgrade when its targets are still full of shields. Specifically, this kind of setup, especially earlier on when you're angling to attack from long range with the Disposable Capacitors, temporarily avoids the standard problem with Raider defense tokens. Your defense tokens are best at defending at long range, and at least for that one-round window, that's exactly where your Raider wants to be attacking from. Past that, you'll want to be sneaking into medium range to continue applying pressure, but with the Raider's maneuver chart and high maximum speed, it shouldn't be too tough.
In short, Raider-IIs with this combination now have a place as medium-ranged harassment skirmishers that get a once-per game long bomb. This is a pretty different role than the Raider-Is fill, which excel at cost-effective burst damage at close range.
Builds
Light artillery
Disposable Capacitors + Heavy Ion Emplacements + Veteran GunnersAs mentioned before, Disposable Capacitors and Heavy Ion Emplacements are a great combination on Raider-IIs, but you've got a lot relying on that blue crit showing up. That's where Veteran Gunners come in: pop the Disposable Capacitors and use a concentrate fire dial to go up to 4 total blue dice. If for some reason, you don't get any blue crits, use the Veteran Gunners to reroll the entire pool. When equipped and used this way, your Raider-II's chances of triggering HIEs go from 68% (with concentrate fire, 58% without) to 90%.
If you're using Screed or Vader for better dice control, you can do away with Veteran Gunners. Whether you want to keep your Raider cheaper or fill the weapon team slot with something like Gunnery Team (for improved spray-and-pray coverage or giving you the option to attack both a ship and flak from your front arc) is up to you.
Your image isnt loading...
ReplyDeleteSeems fine to me (it's a picture of the Raider-II card) and I haven't heard anything from anyone else just yet about it, so it might be your computer or phone? If it's an issue for anyone else, let me know.
Deleteworks for me
Delete