So as of now, I've updated and added in links for:
Commander Sato (based off some helpful suggestions from Ginkapo and Undeadguy on the forums), I added in a bit more about not just trying to turn him into a crit machine and using HWKs with him. Minor upgrades, but if you're interested in running Sato (he's not bad, I swear!), take a look again.
Prelude: Squadron Roles and Basic Thoughts
Chapter 1: Basics and Outline
Chapter 2: Small Fighter Coverage
Chapter 3: Medium Fighter Coverage
Note to self for the next day or two: add in Ten Numb to chapter 4.
I've got plans now to add in a chapter 7, actually attacking ships with your bombers (an article I vaguely promised to do in Chapter 1) and then how to deal with your opponent's heavy squadron blob, an article that I both promised in chapter 1 and will continue our Fighting Fleets series (Eric or I may talk about hunting flotillas before or after that, as well). I'm going to work on the updates FIRST, as I'd prefer to have them all done. It also gives me more time to play my bomber fleet a few more games and get back into the swing of using fighters and all in my meta to blow up ships, so there is THAT helpfulness, haha.
I'm NOT planning on updating the Rebel starter fleet article, as I feel it's currently a good mix of ships and squadrons and you can choose where to go to from there (as I state at the bottom of the article, haha). I considered adding in a few more options to give people the chance to go harder squadron or ship, but as it's a starter fleet I'd rather let them play that a few times and see WHAT they like playing and develop up from that.
Also, given that I finished my 3rd marathon (hash brown humble brag), I have a bit more time (and don't need to run for 2 hours every other day), so I can hopefully get my articles updated sooner rather than later. But, I make no promises. I'll do what I can, though, haha.
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