Kills ants, roaches, and squadron commands with minimal hassle! |
I'll be taking some lines from the above and posting them in bold text, which I will then add some commentary underneath. Let's go!
While a ship has a raid token, it cannot resolve the command matching that raid token.
- There's nothing stopping a ship that has been raided for (whatever) from storing tokens of that command and/or using tokens or dials of that type of command for non-command-resolution purposes.
- For example, a ship that has an anti-nav raid token can still store navigate tokens and feed them to Entrapment Formation just fine, as none of that involves a navigate command. A ship with an anti-squadrons raid token can still discard a squadron dial or token to trigger Boarding Troopers, a flotilla can still take a raided command as a token and send it to another ship using Comms Net, etc.
- This trigger happens upon revealing a command dial, which is the same step where you decide if you want to turn it into a token or not (and the inherent ability of huge ships as well as upgrades like Raymus kick in, etc.).
- Because huge ships get a free token of whatever command they revealed, they can spend the token they get after revealing to clear away the raid token. Same with Raymus.
- Because it's the same timing window, you could also discard a command token you already had after revealing the command dial to clear the raid token and then choose to gain the free Raymus/SSD token after that.
- Because dials and tokens are discarded and not spent, some upgrades like Wulff Yularen won't save them.
- Discarding tokens and dials isn't a command resolution and obviously means they won't be around to execute that command later if you wanted to.
- Remember that dials wipe all raid tokens and tokens wipe only the matching raid token (if applicable).
- You can, of course, spend a Command X token to clear an anti-X raid token which then frees you up to resolve your Command X dial. That works just fine.
- Because this is a "when" effect, it has a single trigger and can be resolved once per triggering event. What that means in practical terms is when you reveal a command dial you get to choose one of the following:
- Discard a dial to remove all raid tokens.
- Discard a single command token to remove one raid token matching that command token.
- This means if you have multiple raid tokens and multiple corresponding command tokens and you choose not to discard your dial upon revealing it, you don't get to discard multiple different command tokens to clear multiple matching raid tokens. You can only discard one command token to discard one matching raid token.
- Fairly straightforward, but that means even if you're up against Executor, which can hold hypothetically infinite command tokens, you can't give it more than one raid token of each type.
- If you try to give an anti-X raid token to a ship that already has a raid token of that type (typically in Surprise Attack), it bounces right off and does nothing.
If an SSD has a raid token. Can it spend the free command token it gets when it reveals its dial to clear the raid token and then perform the command it had on its dial?
ReplyDeleteSure can, yep.
DeleteSo Leia works the same then? As long as one command resolved.
DeleteLeia does not work the same at all, actually. She resolves dials that are spent alone for a command as though it was a dial+token but doesn't actually give any tokens. Raid stops you from resolving commands of (whatever type) at all, so it stops Leia from working.
DeleteThat said, you can discard an X token to free up a Leia ship to spend its X dial for a dial+token effect, which can be very satisfying when you set it up just right.