tag:blogger.com,1999:blog-6899368611583210454.post6536165713169921508..comments2024-03-26T08:11:02.778-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: RitR weapon team - Weapons Battery TechsEric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6899368611583210454.post-6585943006626540762019-08-14T15:59:26.420-05:002019-08-14T15:59:26.420-05:00John has used an LMC80 configured like that (Mon K...John has used an LMC80 configured like that (Mon Karen, HIEs, Weapons Battery Techs, H9s, QBTs) and it chews up shields very quickly if you can't stop that crit with a Damage Control Officer. I'm curious as to how often we'll see that configuration, but it's worth considering.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-88116513561594143082019-08-14T15:55:48.604-05:002019-08-14T15:55:48.604-05:00One of the things I'm thinking of is the MC80L...One of the things I'm thinking of is the MC80L - equipped with HIEs or even Overload Pulse. You could go with the SC version, and even fit two of them for 221 points. <br /><br />If you really want to get janky and live dangerously, use Sato, add QBTs to the OP MC80 for a side shot with three blues. Han, Tycho, Rogue, 1x A-Wing and 2x Y-Wings to trigger Sato. And that's 381 - maybe add the new Aux Shield Teams for some extra protection. <br /><br />I dunno just theory crafting but I am excited to try it out with the MC80L variants. <br />EliteOnehttps://www.blogger.com/profile/08564109673795702739noreply@blogger.com