tag:blogger.com,1999:blog-6899368611583210454.post5944653483792398866..comments2024-03-18T10:40:26.852-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: Imperial ship review: Imperial-class Star DestroyerEric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6899368611583210454.post-85745270683315969122023-05-03T14:24:12.498-05:002023-05-03T14:24:12.498-05:00Might I add that if you put SW-7's on your ISD...Might I add that if you put SW-7's on your ISD-1 Salvo Boat, you can use the DBY's to ensure 3 damage salvos!! BravoNullhttps://www.blogger.com/profile/11503601830642237768noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-75730379651886667052021-12-26T02:32:46.110-06:002021-12-26T02:32:46.110-06:00Came across a bizarre but pretty interesting Kuat ...Came across a bizarre but pretty interesting Kuat build the other day running Flak Guns, Reactive Gunnery, Ordinance Experts, Kallus, and Ordnance Pods. Wasn't quite as potent against ships as a more standard Kuat, but it absolutely ripped my fighters to shreds. Having my carrier blasted by the front arc with Ordinance Experts stabilizing the dice followed by three rerollable blacks out the side at every single squadron (with two extra dice for aces) really wasn't fun. One unlucky generic X-wing even died to a salvo, taking five damage in one turn. From flak.<br /><br />Not entirely sure how I feel about it as the primary flagship in a 400pt fleet. It only loses six points of upgrade utility if it ends up against a squadronless fleet, but missing out on an ordinance upgrade and officer slot really sucks. I feel like it would be really interesting as bomber support, or to guard the flank of some other big ships in an 800 or 1200-point game. <br /><br />It's super neat seeing the black-dice-flak element of Flak Guns getting some use, though.Shannonhttps://www.blogger.com/profile/07097267193381177148noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-85063333358485210152021-02-07T10:43:00.722-06:002021-02-07T10:43:00.722-06:00Thank you for your help, kind stranger, and good c...Thank you for your help, kind stranger, and good catch. It's been fixed.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-15981779944982853222021-02-07T10:27:48.618-06:002021-02-07T10:27:48.618-06:00Just a heads up on the bunker buster. I believe yo...Just a heads up on the bunker buster. I believe you missed a 1.5 update reference as ACMs can no longer drop 4 damage into a double arc.Anonymoushttps://www.blogger.com/profile/09578280644364782437noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-33086282378454006972018-12-16T21:53:37.965-06:002018-12-16T21:53:37.965-06:00I had a feeling it would be more of a casual combo...I had a feeling it would be more of a casual combo than a competitive one, especially in higher point games where double ISDs are more reasonable. <br /><br />I agree that the command shenanigans are more likely to appear on the SSD, and I noticed some other things that are possible. I'll put those on the SSD entry, for consistency's sake.Alex H.https://www.blogger.com/profile/14845985041654416412noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-51816252899051364502018-12-13T12:24:15.889-06:002018-12-13T12:24:15.889-06:00I felt that fleet commands would make Wulff more a...I felt that fleet commands would make Wulff more appealing on ISDs when wave 7 was (mostly) spoiled, but in terms of seeing him used in competitive fleets for that purpose, he largely hasn't shown up because Strategic Adviser/Pryce/Brunson/Tua/Intel Officer are all fighting for that chair as well and they usually win that fight.<br /><br />That said, I think Wulff is fine for more casual fleets and he's fun with Chimaera and Cymoons for the fleet command assistance.<br /><br />I actually think Wulff is going to be pretty solid on Command SSDs (to power the fleet command[s], similar to what you said) and/or with Piett to keep using a specific token as a full strength dial throughout the game. Having 3 officer chairs on the SSD makes him a much easier inclusion in my opinion.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-77597868244773599022018-12-13T11:29:08.972-06:002018-12-13T11:29:08.972-06:00Chimaera and Cymoons have another contender for th...Chimaera and Cymoons have another contender for the officer slot: Wullf Yularen. As fleet commands say to spend a token, not discard, he can replenish it, allowing you to use other commands. It also makes it easier to cue up tokens for other fleet commands, if using Chimaera. This also frees up the Comms Net Gozanti that was following along solely to feed that command, and makes the Star Destroyer more self-sufficient. <br /><br />The catch is that you can't use Strategic Adviser without running a double ISD fleet, so bring lots of cheap ships (Arquitens, Raiders, Gozantis, a Quasar, maybe a Gladiator) and pick squads accordingly. If you decide to go full command power and bring Chimaera AND a Cymoon, there are some questions to ask:<br /><br />- How often you intend to use each ship's command(s)? Every turn? Wullf. Occasionally? StratAdv. <br />- How risky it is? StratAdv will last slightly longer on a Cymoon than a Kuat. ISD2, however...<br />- Does my Commander help me with extra tokens (Tarkin, Thrawn) or effects (Vader, Screed)?<br /><br />and most importantly:<br /><br />- Why the heck am I dropping 250-300 points on two ISDs? <br /><br />For those wondering why Wullf is better than Grint, it's because Grint also demands setting your dial to the same command every turn, which is what you're trying to avoid doing. Plus, should you decide to run a medium ship or ace squadrons instead of 2-3 smalls/generics for the same price, Grint works better than Wullf on the InterDoctor or the Squad 6 Quasar, which love using the same command. <br /><br />From a lore perspective, it's rather fitting Wullf synergizes with Chimaera, Thrawn's flagship. When Thrawn was first ascending the ladder of the Imperial hierarchy, Yularen recognized his brilliance and helped him make connections with other high-ranking officials. The two continued to work together up to the Liberation of Lothal, after which Thrawn vanished, and Yularen was later sent to the finished Death Star.Alex H.https://www.blogger.com/profile/14845985041654416412noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-54768851970046137462018-03-22T11:37:21.052-05:002018-03-22T11:37:21.052-05:00A build I'd consider worth mentioning for the ...A build I'd consider worth mentioning for the ISD2:<br />Vader + Intel Officer + Gunnery Team + ECM/EWS + HIE + QBT + Devastator<br /><br />Lifted from Green Knight's HIE Article on his blog, I've been enjoying playing around with this build. It's crazy expensive at 201 points total, but when slow-rolling at Speed 1 it can pretty consistently put out 4 reds and 2 blues at long range (by Intelling your Contain on the first shot) and then follow up with rerollable 10+ dice barrages if/when the enemy survives closing to medium. smashthedeanhttps://www.blogger.com/profile/03579047575489323045noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-14848237744402618802018-03-22T10:20:11.599-05:002018-03-22T10:20:11.599-05:00Is it just me or is the Kuat Refit the Tector-clas...Is it just me or is the Kuat Refit the Tector-class in all but name?Anonymoushttps://www.blogger.com/profile/03220372137871707755noreply@blogger.com