tag:blogger.com,1999:blog-6899368611583210454.post3676298345971219314..comments2024-03-26T08:11:02.778-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: Separatist squadron groupsEric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6899368611583210454.post-87698494915517311912020-12-06T20:33:02.825-06:002020-12-06T20:33:02.825-06:00Any of those should be fine provided you've go...Any of those should be fine provided you've got the squad command muscle to make them work. Vultures are poor against ships but more cost-effective against squads than Tri-Fighters so how much of each you bring will depend on what you want your focus to be and how many squads you can command. <br /><br />Glad the blog has been helpful for you!Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-14744433574486336462020-12-06T15:34:13.656-06:002020-12-06T15:34:13.656-06:00Hey Eric, I'm a new armada player, really exci...Hey Eric, I'm a new armada player, really excited about the arrival of CIS. This blog is a treasure, I already learned a lot about the thinking of the game, congrats for all involved with this. I really want to play with LFCs on armada, because I really like this aspect of the game and how it looks on the table.<br /><br />But about SFCs, I was making my first lists and tought on some groups:<br />1) 6x vulture fighter (48 points)<br />2) 2x trifighter + 4x vultures (54 points)<br />3) DIS-T81 + 3x trifighters (48 points)<br /><br />Could I work with these ideas?Tio Marshalhttps://www.blogger.com/profile/10007743403911142808noreply@blogger.com