tag:blogger.com,1999:blog-6899368611583210454.post2898409870821273236..comments2024-03-28T23:24:17.789-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: Dumpster Fire the Faction: Musing on Building Republic FleetsEric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6899368611583210454.post-58857934392721210782023-02-02T15:34:03.282-06:002023-02-02T15:34:03.282-06:00Id say the more successful Lumi fleets involve lea...Id say the more successful Lumi fleets involve leaning one of those ways, Salvo or EST builds but if you've got something cooking I'd love to hear it!geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-15796250873113909732023-02-02T11:41:25.039-06:002023-02-02T11:41:25.039-06:00Are you sure you wouldn't consider Luminara to...Are you sure you wouldn't consider Luminara to be a generalist commander? Sure she CAN self-regenerate defense tokens and lean into salvo but her option to Regen any ship within 5 and relatively low cost (for GAR) seem like they can benefit any fleet except squadronless<br /> (aceless technically) without overspecialization. <br /><br />The fact that she synergizes with aces makes me feel like if anything she's MORE flexible than obi-wan who costs 3 extra points and only cares about a single defense tokens that can never appear on fighters and never appears twice with the current motor pool of ships.Winterdictorhttps://www.blogger.com/profile/11340819504705085708noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-51258053590928596102022-06-24T19:42:02.522-05:002022-06-24T19:42:02.522-05:00Agreed! I would love to see an article like this f...Agreed! I would love to see an article like this for the CIS that talks about their differences to GCW factionsohnwthttps://www.blogger.com/profile/14987239456756977576noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-79062753332137293882022-06-06T12:03:37.775-05:002022-06-06T12:03:37.775-05:00Direct from Truthiness who's currently working...Direct from Truthiness who's currently working harder than I am:<br /><br />You're absolutely right about IF, which is why we recommend that as the main way to dice fix for GAR. When you're trying for spike damage, players typically gun for multi-layered sources of fixing to generate as much spike as possible. Fixing a single die is great when you're going for paper cuts, but only marginal if you're going for spikes. Outside of IF, GAR has two problems. First, they need to fix a lot of different colors. That's part of why Ordnance Experts isn't all that much of a solution: it's not helping your blues or your very volatile reds. On a Ven 2, for example, if you want to fix red and blacks, you need 11 points for LTT and OE, and now you can somewhat control 4 dice out your front and 2 side out your side on a single ship. That wouldn't be an issue if they had an ion cannon slot for the Acclamator and/or the Ven 2, and thus had access to leading shots. The next problem is GAR lacks the specialized tools of the other factions. CIS has Shu Mai for cheap, bulk re-rolls with some restrictions. Rebels have Caitken and Shollan and dice pools that can focus on bulk re-rolls of one color. Imperials have Darth Vader's officer incarnation and Gunnery Chief Varnillian (which synergizes well with Veteran Gunners, which is an otherwise unreliable form of dice fixing). GAR has none of those more specialized and efficient options.geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-10550049952293350112022-06-06T09:52:17.683-05:002022-06-06T09:52:17.683-05:00Lemme see what we can do?Lemme see what we can do?geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-68423358500297644352022-06-06T01:15:02.307-05:002022-06-06T01:15:02.307-05:00Not to sound like a total noob, since I haven'...Not to sound like a total noob, since I haven't done tournament play as of yet, but what dice fixing elements do the Republic lack? Venators and Acclamators both have Weapon Team and Turbolaser slots, so they can both take LTTs to fix their red dice and Ordnance Experts for their black, and the new Victory also carries a Weapon Team slot to back up its' double Ordnance upgrades. And one of the Consulars sports a Turbolaser slot, too. Plus, the Venator-I has a Fleet Command slot, so it can use IF to help with dice fleet-wide. Is there something else I'm missing, or are those just considered too expensive and/or inefficient?OrdinaryOnigirihttps://www.blogger.com/profile/09660754163268431003noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-71634314087373601692022-06-05T21:18:46.938-05:002022-06-05T21:18:46.938-05:00I'm thankful for this article! I love my repub...I'm thankful for this article! I love my republic ships but I've had struggles getting them working together well.Winterdictorhttps://www.blogger.com/profile/11340819504705085708noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-19049114468921329332022-06-05T19:36:04.486-05:002022-06-05T19:36:04.486-05:00I understand that this was probably meant to be a ...I understand that this was probably meant to be a one-off article, but what are the odds of getting similar write-ups for the other factions? It would be very useful, especially for new players, and even more so for new players looking to choose a Faction to mainOrdinaryOnigirihttps://www.blogger.com/profile/09660754163268431003noreply@blogger.com