Mailbox/Q&A Index

This is the index for collecting and responding to questions we receive from readers.

Mailbox #1/ Beginner questions
Mailbox #2/ Squadron keywords 
Mailbox #3/ Bidding for initiative

If you have any questions of your own, please respond below!

Responses here may be deleted periodically when the comments section gets a bit full and the questions have been answered. No offense is intended by it, we're just trying to keep it from getting too cluttered.

15 comments:

  1. Hi Eric,

    The fleet is 393 points. Critique for the fleet would be very welcome even though I won't be able to make big changes before nationals on Friday.

    I am bidding for first as the gladiator and raider both have turns where they want to get in position and activate first. Also lets my medium squadron cover get the jump on opposing squadrons.

    Many thanks

    ReplyDelete
    Replies
    1. I worry that the Demolisher is underequipped (a good Skilled First Officer and ordnance upgrade at minimum would make it more consistent for not many more points) and the ISD could use a defensive retrofit to keep it ticking. Comms Nets on the Gozantis would help too, especially with the ISD. I'm also not really sold on the squadrons - with only 4 of them and with their anti-squadron firepower being unexceptional, I don't see the investment they've made in anti-ship (with Tempest, Maarek, and Jendon) regularly getting through to attack ships.

      So my general advice would be to reduce the squadron component down to something cheaper and specialized in anti-squadron and use the savings on some cost-effective upgrades for your ships.

      I'd also look into replacing Contested Outpost as it's going to be the easy objective choice for most people (and perhaps sub out Superior Positions for something that can't get flipped on you by squadron-heavier fleets like Sloane and Rebel bombers). If you aren't worried about Strategic squadrons, I'd consider Hyperspace Assault or Capture the VIP.

      Going first is obviously decent, but I worry that with only 5 activations, it's going to be hard to set up any kind of last+first Raider or Demolisher shenanigans because most enemy fleets will likely have 5 or more activations of their own. If you're not counting on that too much, that's fine. If you are, then I think it's going to cause problems.

      Hopefully that helps? They're your plastic spaceships, so feel free to ignore me and do as you like.

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    2. Yep all good advice to take forward in future fleet building. I really appreciate you taking the time to answer me and also for writing all the great content on the site.

      In the future will you be writing an article on general fleet tactics when going 2nd/1st?

      Many thanks

      Daneel

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    3. At the moment, we've got some plans for articles on facing particular types of fleets, which the anti-swarm (lots of activations, usually going first) article will cover how to best be second player against that kind of threat. At some point we may do more generic articles on the subject but it's hard to really get into specifics without more data - it's generally incumbent on the first player to be aggressive, but the two fleets builds and their deployments may alter that, for example.

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  2. Hi I'm pretty new to Armada and haven't played many games at all, so I don't have much practice of playing the game and I'm looking for some help with the fleet below.

    My aim is a mainly themed list built around an ISD and 2 VSD's moving together and using an Echelon style formation to cover each other with the VSD carrier in the centre and the two gunships taking the flanks with the fighters to screen and deal with enemy Squadrons.

    I'm looking for any suggestions and ideas but I have a few themed restrictions. I don't want to use any Gladiators as I don't really gel with them or any bounty hunter scum (Boba Fett, Dengar etc) as they don't really fit my theme of an Imperial Battle-Group.

    I also have a second list which is abit more Tourney like, dropping the Carrier VSD and swapping it out for a Gozanti & Quasar carrier instead.



    Faction: Galactic Empire
    Points: 395/400

    Assault Objective: Blockade Run
    Defense Objective: Contested Outpost
    Navigation Objective: Solar Corona

    Admiral: Moff Jerjerrod



    Imperial II-class Star Destroyer [170pts]: [Flagship]

    •Relentless,

    Electronic Countermeasures,

    Gunnery Team,

    Leading Shots,

    XI7 Turbolasers,



    Victory I-class Star Destroyer [84pts]:

    Expanded Hangar Bay,

    Flight Controllers



    Victory I-class Star Destroyer [85pts]:

    Gunnery Team,

    Quad Battery Turrets



    + Squadrons +

    TIE Fighter [56pts] x5

    •"Howlrunner

    ReplyDelete
    Replies
    1. As a starter fleet for learning the ropes but going heavy on meaty triangles, I think it's fine! Your lower number of activations is likely going to cause a bit of trouble, but for getting in early games I think it's a-okay.

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  3. So!

    Long timer lurker, first time poster!

    Having playing Armada since release but always friendly games.


    first tournament in a couple of months and want to try HH, but I also like a "Big Hitter". So:

    Faction: Rebel Alliance
    Points: 396/400

    Commander: General Madine

    Assault Objective: Most Wanted
    Defense Objective: Fighter Ambush
    Navigation Objective: Solar Corona

    [ flagship ] MC80 Star Cruiser (96 points)
    - General Madine ( 30 points)
    - Mon Karren ( 8 points)
    - Gunnery Team ( 7 points)
    - SW 7 Ion Batteries ( 5 points)
    = 146 total ship cost

    Hammerhead Torpedo Corvette (36 points)
    - Ordnance Experts ( 4 points)
    - External Racks ( 3 points)
    = 43 total ship cost

    Hammerhead Torpedo Corvette (36 points)
    - Ordnance Experts ( 4 points)
    - External Racks ( 3 points)
    = 43 total ship cost

    Hammerhead Torpedo Corvette (36 points)
    - Ordnance Experts ( 4 points)
    - External Racks ( 3 points)
    = 43 total ship cost

    Hammerhead Torpedo Corvette (36 points)
    - Ordnance Experts ( 4 points)
    - External Racks ( 3 points)
    = 43 total ship cost

    1 Corran Horn ( 22 points)
    2 YT-2400s ( 32 points)
    1 Dash Rendar ( 24 points)

    Other versions would be replace Rogues for a Transport, Shara, Tycho and 2 VCX
    or
    Drop the 4th HH and Transport for Jaina Light (keep the Rogues)

    Not sure on the objectives. Gunnery or Most Wanted for red. Fighter Ambush (with Rogues) or Fire Lanes/Ion for yeloow. Sensor net or Superior positions?

    Thanks!

    ReplyDelete
    Replies
    1. Alright, back on an actual computer so i can type this better. First, your objectives are not going to pair well with the fleet you have. If you want to go Rogue/squadron heavy, add more for Fighter Ambush and Superior Positions (more YT-2400s, most likely, but an argument could be made for Lancers, depending on how fighter heavy your meta is). If you want to keep your ships and just use your fighters as a screening force, i'd suggest some different yellow and blue (solar corona does similar things for blue without you needing that many fighters, and it also helps your hammerheads stay alive). As for your other choices, I wouldnt use Fire Lanes/Sensor Net without 2 VCXs in there to drag tokens along with you. Planetary Ion Cannon can be fine enough, though you may get some people using Strategic to move the tokens away from you turn 1-2. As for your red objective, most wanted is ok, but probably would be better if you had a flotilla in there for it to be the target. Theoretically Precision Strike could work, but you'll need to be careful with it. As for Advanced Gunnery, I wouldnt, as you dont have anything worth putting it on. Your LMC80 cant take it, and your hammerheads dont really want it.

      id also find a way to get titles on the hammerheads... probably Task Force Antilles if you want to keep the Ordnance Experts, but if you're not as concerned about keeping them all alive, you could substitute all the ordnance experts for task force organa, freeing up 12 points for whatever you want. Maybe Raymus Antilles on the LMC80, or Lando, or Engine Techs, potentially. Quad Battery Turrets just for more blue dice, potentially.

      With regards to your fighter question, it depends on what you want your fighters/objective to do. If you want the strategic objectives (fire lanes and sensor net), then yeah, go shara, tycho, and 2 VCXs. Just know that you're in danger versus some bomber lists and all. If you want Jaina's Light in there, you can certainly do that, too. Jaina's/CR90s are great with Madine, that's for sure. I'm not sure about strategic objectives with him, though, I've never tried them, as I'm usually running all over the battlefield and shooting things.

      As for the rest of the list, i havent tried Madine with Hammerheads yet, but it seems like it would work, so go for it and let me know how you end up doing! Good luck!

      Delete
    2. Thanks for the reply! Back to drawing board!

      V2:
      Faction: Rebel Alliance
      Points: 393/400

      Commander: General Madine

      Assault Objective: Most Wanted
      Defense Objective: Planetary Ion Cannon
      Navigation Objective: Solar Corona

      MC80 Star Cruiser (96 points)
      - Mon Karren ( 8 points)
      - Raymus Antilles ( 7 points)
      - Gunnery Team ( 7 points)
      - Engine Techs ( 8 points)
      - SW 7 Ion Batteries ( 5 points)
      = 131 total ship cost

      [ flagship ] CR90 Corvette A (44 points)
      - General Madine ( 30 points)
      - Jainas Light ( 2 points)
      - Turbolaser Reroute Circuits ( 7 points)
      = 83 total ship cost

      Hammerhead Scout Corvette (41 points)
      - Task Force Organa ( 1 points)
      - Slaved Turrets ( 6 points)
      = 48 total ship cost

      Hammerhead Torpedo Corvette (36 points)
      - Task Force Organa ( 1 points)
      - External Racks ( 3 points)
      = 40 total ship cost

      Hammerhead Torpedo Corvette (36 points)
      - Task Force Organa ( 1 points)
      - External Racks ( 3 points)
      = 40 total ship cost

      GR-75 Medium Transports (18 points)
      = 18 total ship cost

      1 Shara Bey ( 17 points)
      1 Tycho Celchu ( 16 points)

      Not sure on the Slaved Turret or the bid. Should I go 1st or second?

      Cheers!

      Delete
  4. Hey Guys, gonna need some of your thoughts on this situation I'm running into. I've already talked to people I'm close with in my gaming group, but I hate to keep bringing it up around them out of fear of sounding whiney.

    Anyways, the root of the problem is that I've lost the last 12-14 consecutive games. I've been playing for 2 years and have won multiple quarter tournaments and even a store championship (I know they're small accomplishments), and then all of the sudden, I can't shake this losing streak.

    Overall, I'm new to tabletop games (Armada is my first), so I don't know if this is common, but it reminds me of the "yips" because it's really gotten into my head. Any suggestions on how to handle a situation like this? I've played "what works" for me and also have tried other fleet types to try and get me out of this rut, but it seems like no matter what I do, I'm always coming up just a bit short. Any tips or insights would be appreciated!

    ReplyDelete
    Replies
    1. It can suck to suddenly find yourself losing a lot, but without knowing a lot more I can only offer a few vague suggestions:

      1) If it's in part self-inflicted/psychological, I'd give our tilting article a read (under "the basics", I believe) and give some of that a try. If that doesn't do the trick, then taking a brief breather (take some time off Armada for a few weeks) to kind of decompress and reset yourself would be recommended.

      2) If it's meta-oriented, then you may need to try a new archetype because the kind of things that you're used to and have been successful for you aren't as effective as they used to be. The process of venturing out into strange new archetypes and learning them usually comes with a lot of losing for a while and can be disheartening.

      3) It sounds like you are discussing this with your group, which is good, but are you doing post-game wrap-ups? I find that's a great tool for understanding why the game turned out the way it did. Get your opinions and then your opponent's opinion as well. Your opponent is often a good judge as to where things could've turned the game around for you and may identify things you missed.

      Hopefully that helps!

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  5. Hi guys!
    I just have a simple question: what the sofware do you use to make those pictures with ships, ranges, maneuvers etc.?

    ReplyDelete
    Replies
    1. The Armada module on VASSAL, actually, which is a completely free program people use to play board and minis wargames online. I find the interface clunky and therefore I'm not interested in using it for its intended purpose, but for doing examples and whatnot, it's great!

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