tag:blogger.com,1999:blog-6899368611583210454.post5493809016174843232..comments2024-03-26T08:11:02.778-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: LMC80: Battle Cruise Crazy (Just Be Glad It's Him, Not You)Eric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-6899368611583210454.post-78894897075681093852023-11-09T09:09:23.459-06:002023-11-09T09:09:23.459-06:00Yes she does.Yes she does.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-55549761848507907242023-11-09T02:54:48.431-06:002023-11-09T02:54:48.431-06:00Does leia admiral work with liberty title?Does leia admiral work with liberty title?Alexmunkyhttps://www.blogger.com/profile/10581050231647112258noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-75683149653007458772022-05-31T15:35:05.943-05:002022-05-31T15:35:05.943-05:00It feels like there's a good sato build in her...It feels like there's a good sato build in here somewhere firing a bunch of red and black dice at range and use one of the titles to make your attack or fighter support more beefy... But I can't quite put my finger on it Winterdictorhttps://www.blogger.com/profile/11340819504705085708noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-15274763281689198532022-03-14T09:41:35.133-05:002022-03-14T09:41:35.133-05:00Yep, that's a holdover from the pre-1.5 days w...Yep, that's a holdover from the pre-1.5 days when H9s weren't a Modification yet. I'll let John know.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-31507358160559433512022-03-12T17:09:26.742-06:002022-03-12T17:09:26.742-06:00So, Spinal Armaments and H9 Turbolasers are both M...So, Spinal Armaments and H9 Turbolasers are both Modifications. So, the MC80 Battle cruiser can't take both.OrdinaryOnigirihttps://www.blogger.com/profile/09660754163268431003noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-63179625911401050092020-08-10T22:23:38.990-05:002020-08-10T22:23:38.990-05:00Yeah, commander Agate. And yeah, it's potentia...Yeah, commander Agate. And yeah, it's potentially worth a shot with RitR? You're likely going to want to be assaulting with it most of the time. Good luck!geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-46333106878140665722020-08-10T09:50:14.087-05:002020-08-10T09:50:14.087-05:00Thanks for all the discussion! Big fan of your blo...Thanks for all the discussion! Big fan of your blog, been directing the newbies we've recruited/tried to recruit to fill out our campaign to your 101's and other articles, and frequently go to you before the wiki to clarify how things work.<br /><br />@geek19 -- I assume you mean commander-Agate, rather than officer-Agate? Given your advice (Raddus, Agate, lots of activations, have it come in as a finisher, don't get trapped), perhaps RitR *isn't* the format for it, after all. <br /><br />But I might try it anyway! Because, see previous comment about playing with newer players. I independently come to the same point your RitR articles did about good sportsmanship in these things.Gordanithttps://www.blogger.com/profile/18158677667641302853noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-89342783335121898082020-08-09T15:43:19.275-05:002020-08-09T15:43:19.275-05:00Yeah, it definitely cant go one on one against an ...Yeah, it definitely cant go one on one against an ISD. You've got a great chance at being able to take a minimum of 2 shots to the chin with it, 3 with Agate. Nav a lot. Nav more. IF you can get the double arc that helps, but face to face with an ISD is not where the ship wants to be. Getting around one is great, and hoping to "catch" ISDs for a one-two shot helps.<br /><br />One of the main issues I see with it is that it's a Rebel ship that wants to go straight on, when the more successful ships at staying alive want to either double arc (MC75s, MC30s, CR90s) or just strafe sideways (Assault Frigates, HMC80s). Making sure you're not actually TRAPPED with the thing and able to get away is the best way I'd see to improving its use for you and your friend.<br /><br />As for builds, what Eric has suggested yeah. Your fleet will likely want a fair amount of activations to ensure you get into range. But its probably the most reliable HIE boat for the Rebellion, which is definitely worth considering. The more successful people I know who use it have either done Raddus or had it sweep in later. It shouldn't START the fight, but finishing them is another story. So, slow roll? geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-54910101819411898212020-08-08T15:46:29.100-05:002020-08-08T15:46:29.100-05:00Yeah, RitR campaigns seem to get fairly regularly ...Yeah, RitR campaigns seem to get fairly regularly skewed by the presence of large ships in such small games and in such tight quarters. I've heard of many people house ruling in "no large ships" or "crippling" house rules like you mentioned to make them less appealing, as they're great points fortresses and can bully more maneuverable ships with less room to escape on such a small mat.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-60245840885066352662020-08-08T15:44:20.923-05:002020-08-08T15:44:20.923-05:00That makes sense! In his defense, I think he knew ...That makes sense! In his defense, I think he knew that they couldn't go toe-to-toe with an ISD, but had had trouble getting them to do anything else while still being of use (especially in a task force game where they can't be a flanker, because they're going to be most of your force).<br /><br />In the RitR format, you can't start with an xmas tree anyway, so maybe you could build it cheap and spend the savings on the rest of your task force (which would be, idk, I'd have to think on it). In our RitR mini-meta the ISDs seem capable of plowing through most things so far, so they're hard to avoid, although we are house-ruling in "crippling," aka half points if over half hull damage, which might make that less appealing.Gordanithttps://www.blogger.com/profile/18158677667641302853noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-77740591840664792582020-08-08T15:38:47.861-05:002020-08-08T15:38:47.861-05:00I think it's important to note that in most LM...I think it's important to note that in most LMC80 builds it's not really designed to go toe to toe with stronger ships and it's not a points level where it should expect to be competitive against an ISD-II or Cymoon or whatnot, which are more expensive and therefore should generally be better. In general I see a lot of reactions like your friend's, where a Rebel player sees the LMC80 and their initial impression is "a budget ISD!" and then plays it against ISDs and finds it's not, in fact, an ISD but cheaper.<br /><br />Now all that said, it's a ship that has some issues and you won't see it a lot outside of Raddus with higher-tier tournament builds, although it should be noted Gencon was won last year with an LMC80 and Garm. You can also run it with Madine (although he is overpriced) and Dodonna (with a crit-drill build with Mon Karren) with some success. Otherwise, most Rebel commanders don't really know what to do with the thing.<br /><br />Usually with successful LMC80 builds I either see them built to take down large prey with Raddus (usually decked out with lots of upgrades including Heavy Ion Emplacements, Weapon Battery Techs, Mon Karren, etc.), built to bully smaller ships with other commanders (Gunnery Team is mandatory there as well as Engine Techs to catch/pursue them), or just kept very cheap (like with the Gencon-winning Dumpster Fire list). It's easy to go too heavy on upgrades on the LMC80, especially with two turbolaser slots, just like it is with the similar-ish price point VSD, and in both cases that's usually a mistake (except with Raddus)as you'd be better off going heavy on upgrades with a better more expensive starting ship.<br /><br />I'm curious as to what John has to say about it, exactly, but that's my take anyways.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-83922331267436834022020-08-08T15:13:14.205-05:002020-08-08T15:13:14.205-05:00... that should be, "do you have any thoughts...... that should be, "do you have any thoughts" !Gordanithttps://www.blogger.com/profile/18158677667641302853noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-80715749107463729292020-08-07T13:32:08.512-05:002020-08-07T13:32:08.512-05:00My buddy who has tried flying these in various con...My buddy who has tried flying these in various contexts is pretty down on them (in summary, "an ISD will still kill it toe to toe, but with its movement profile, size, and arcs, it can't do much but go straight towards the other guy, and can't readily joust/escape after"; his exception is maybe Raddus'd). I'm trying to figure out if they might be one of the things that shines in RitR. Do you have any?Gordanithttps://www.blogger.com/profile/18158677667641302853noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-63071987971772726592018-04-22T08:36:48.122-05:002018-04-22T08:36:48.122-05:00Lando's pretty much good wherever, but he'...Lando's pretty much good wherever, but he's best with stacked defenses (like Admonition+Lando or defensive retrofits + Lando), which the LMC80 doesn't offer.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-4563593443027634122018-04-22T08:35:23.988-05:002018-04-22T08:35:23.988-05:00Great read as always..I am curious as why no menti...Great read as always..I am curious as why no mention of Lando as the defensive officer to put on this ship?Badbeefhttps://www.blogger.com/profile/02286283979734498580noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-68629941050926709802017-08-26T10:22:14.300-05:002017-08-26T10:22:14.300-05:00Good catch, it's been fixed!Good catch, it's been fixed!Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-9620334497194499032017-08-26T03:41:30.205-05:002017-08-26T03:41:30.205-05:00Typo alert? when suggesting Garm Bel Iblis as comm...Typo alert? when suggesting Garm Bel Iblis as commander, you say its because of speed 3. I'm pretty sure you meant command 3.<br /><br />Don't approve this comment, or have it deleted. Do the change and I'll feel thanked enough ;)Tóridashttps://www.blogger.com/profile/01575368010778646221noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-65977766363934660122017-06-27T08:09:02.558-05:002017-06-27T08:09:02.558-05:00"So many crazy builds, so little time." ..."So many crazy builds, so little time." I can't relate to that. I have no idea what you're talking about. And I definately haven't been making plans for a fleet with 3 liberties in it...;)Anonymoushttps://www.blogger.com/profile/03220372137871707755noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-39751509935793646912017-05-03T11:13:46.841-05:002017-05-03T11:13:46.841-05:00If I did (and I may have, some time ago!) I was mi...If I did (and I may have, some time ago!) I was mistaken. Engine Techs triggers when a navigate command is resolved but it works after the original maneuver that the navigate dial/token was spent in. The dial/token therefore MUST be used on the original maneuver and is gone by the time Engine Techs' maneuver rolls around.<br /><br />To my knowledge the only way to affect the Engine Techs maneuver's yaw is with Moff Jerjerrod on a ship going speed 1, as he replaces its normal yaw at speed 1 with his special 2-yaw, which would apply to both moves (the original and Engine Techs) provided (again) that the original maneuver was completed at speed 1.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-52998066104634176572017-05-03T09:47:23.819-05:002017-05-03T09:47:23.819-05:00My bad, I thought you had told me at one point tha...My bad, I thought you had told me at one point that I COULD apply it during the ET move if I wanted...geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-82109307493637863742017-05-03T09:43:55.146-05:002017-05-03T09:43:55.146-05:00Just so everyone's clear here, you can't a...Just so everyone's clear here, you can't apply any extra yaw to your Engine Techs move with a navigate command. Engine Techs triggers when a nav command was used in the preceding maneuver and therefore its window for use has already passed when you're performing the Engine Techs maneuver.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-9753389041009526082017-05-03T09:26:11.077-05:002017-05-03T09:26:11.077-05:00Close, but ET doesn't work JUST like that. If...Close, but ET doesn't work JUST like that. If you apply the Nav on your turn 2, you can go II-O-I, or I-O-II, but you can't apply the nav to BOTH 1 and "3" to get the bonus, sadly. Or you can do I-I-I, too. I do like ET on them, but they don't turn THAT well, sadly. ET says you can exhaust it to do a Speed-1 maneuver, and the Liberty only has 1 click at Speed 1. If you have Madine, you can apply his extra click during it, or your regular 1 click with everyone else, but you can't turn at speed 1 and then at speed "3" with it.<br /><br />ET is pretty helpful, though, no lie!geek19https://www.blogger.com/profile/16235858181206883749noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-22229756281112049702017-05-03T02:43:53.580-05:002017-05-03T02:43:53.580-05:00I've found this ship works great with engine t...I've found this ship works great with engine techs as well. Actually it effectively gives them the "Madine" effect without needing him, if you manage your navigate commands properly. Added with Garm/Ashoka it's amazing.<br /><br />Lets say you're at speed II.<br /><br />Play a nav. This gives you an extra yaw so you can go II/0 or I/I. With engine tech you could end up doing II/0/II or I/I/II it's basically like you just used Madine to make that speed 3 turn<br /><br />(speed 3 maneuver is really your engine tech maneuver, which is considered done speed 1. And at speed 1 with a navy dial you can yaw II. It's magic!) <br /><br />I ran dual MC80s with Garm. One was a Mon Karen the other one was Liberty. Coupled with strong anti fighter screen, and flotilla carrying toryn and Ashoka, they did great. Both had engine techs.JDMhttps://www.blogger.com/profile/06236298773097501693noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-47045043819726755812017-05-01T11:29:29.182-05:002017-05-01T11:29:29.182-05:00I have long called this ship the "Rebel Star ...I have long called this ship the "Rebel Star Destroyer," when explaining it to new players, but it truly is a different beast. I feel that engine techs is a needed upgrade that allows this ship to define itself. The ability to tap engine techs and drastically change speeds makes it hard to game plan against. For example, at speed 2, with a Nav command it can choose to be between speed 1 and 4 effectively. Use it as a flanker, not as a ship intended to go slow rolling into the teeth of the enemy. The MC80 Command Cruiser is more suited to that role, this ship wants to slash in and out blasting smaller ships apart or delivering a significant blow to an ISD before escaping. It will go down if it gets surrounded due to its shield profile, which is why it functions on the outside much more effectively. Angry_Ewokhttps://www.blogger.com/profile/07953443684308331233noreply@blogger.com