tag:blogger.com,1999:blog-6899368611583210454.post182838135501496477..comments2024-03-28T23:24:17.789-05:00Comments on Cannot Get Your Ship Out: the speed zero maneuver: Offensive retrofits: I'm offensive, how about you?Eric Taylorhttp://www.blogger.com/profile/10721846237539911453noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-6899368611583210454.post-31822564936913639302023-06-16T09:11:41.327-05:002023-06-16T09:11:41.327-05:00The wording is a little sloppy and it's a sham...The wording is a little sloppy and it's a shame that a card that generally isn't very good has caused so many headaches but here we are, unfortunately.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-77861583643699167672023-06-16T07:30:33.994-05:002023-06-16T07:30:33.994-05:00Concerning Rapid Launch Bays, your explanation is ...Concerning Rapid Launch Bays, your explanation is very clear and the community seems likewise clear on how it should work, but I am still confused. Interestingly, I have two different printed versions of the mini card--probably one from Phoenix Home and one from SSD--and one version matches exactly word-for-word the 5.3 errata version from AMG. I am getting hung up on the 5.3 version with the word 'instead': "...for each squadron you would activate with this command, you may INSTEAD..." With the word 'instead' I read that as replacing what you would normally do (move and/or attack) with deploying one squadron *and doing nothing else*. If the intention is different as clearly seems to be, why did they go to the trouble of printing a 5.3 errata (only last year) and not clean up the language?<br /><br />The version of the card without the word instead actually seems to follow the example better. Anyway, trying to get back into the game and came across this conundrum. Keep up the good work and thanks for your help!<br />RovanWhttps://www.blogger.com/profile/11973321011249392496noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-56268078385831769122021-06-17T09:40:26.284-05:002021-06-17T09:40:26.284-05:00You need to completely resolve a card before doing...You need to completely resolve a card before doing something else, so by the time one RHD is done resolving there is no longer a destroyed squadron to do anything with.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-44240631997836914242021-06-17T05:39:13.088-05:002021-06-17T05:39:13.088-05:00RHD, could it be triggered on multiple shipsb by l...RHD, could it be triggered on multiple shipsb by losing only one qualified squadron. I know its not logic, but rules as written...?Ussarzhttps://www.blogger.com/profile/11691846749976528393noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-58205948509184511892021-05-17T09:51:50.485-05:002021-05-17T09:51:50.485-05:00No upgrades can be used twice on any ship.No upgrades can be used twice on any ship.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-6762502369367632682021-05-17T09:51:00.074-05:002021-05-17T09:51:00.074-05:00RHD can be applied twice on the same ship?RHD can be applied twice on the same ship?SkinnyJhttps://www.blogger.com/profile/16364750035465403100noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-67821986706497810422021-04-27T14:18:45.350-05:002021-04-27T14:18:45.350-05:00Honestly I'd recommend the Steel Noun discord ...Honestly I'd recommend the Steel Noun discord server (we're buddies with them and didn't see the point to running our own discord server if we already liked theirs). The regular Armada discord is... uh... well, kind of toxic and unbearable but the Steel Noun guys have a good alternative set up:<br />https://discord.gg/FfrPmQRxay<br /><br />The Armada subreddit isn't bad either:<br />https://www.reddit.com/r/StarWarsArmada<br /><br />You can ask questions in the Separatist squad article (https://cannotgetyourshipout.blogspot.com/2020/12/separatist-squadron-groups.html) if you like, but when it comes to outright fleet-building we don't really dig into the nuts and bolts with that here in the comment section typically.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-43805106786907816502021-04-27T00:56:29.075-05:002021-04-27T00:56:29.075-05:00Thanks for the help. I have other separatist-relat...Thanks for the help. I have other separatist-related questions, but this was the only o e relevant here, since it involved RLB and a card that hasn't had time to be experimented with yet.<br /><br />Is there somewhere specific I should be asking questions, like a forum or discord channel? Otherwise, I was just planning to ask in the "Squadron Fleet" area of the fleet building section.Anonymoushttps://www.blogger.com/profile/14865279652557284334noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-33640117787109838902021-04-26T12:05:55.745-05:002021-04-26T12:05:55.745-05:00Honestly, the comment section of the offensive ret...Honestly, the comment section of the offensive retrofits article isn't really the place to get much deeper into that but a few things:<br /><br />I don't doubt IH with Rapid Launch Bays will be able to get work done sometimes but again, it's lots of eggs in one big obvious basket. It should do fine against players who are worse than you but against better players it's super telegraphed and they'll do what they can to disrupt it or pressure you into using it poorly. You also lose the RLB deployments so you have to deploy IH pretty early and then they counter-deploy after the obvious threat is on the table. Raid and/or Slicer-Tools-style dial-screwage can also cause big problems for getting those squads on the board. In short, I don't really see much benefit of using RLBs there that can't be achieved by the speed 4 Hyenas just following IH until it's safe to bomb.<br /><br />Keep in mind that Hyperwave Signal Boost doesn't give a full move+shoot squadron activation. It allows you to activate X squads in the squad phase (so move or shoot) instead of the default 2, and if any of those squads you activate attack then they benefit from AI. That's all it does. It can be useful, but to keep bombers on target and attacking, you're going to usually want full squadron commands.<br /><br />In general with Separatist squads, it's about delivering the Hyenas as intact as possible due to only being 4 hull and Separatists lacking Escort. People are still experimenting with exactly how best to do that but a big potent alpha from your fighters against enemy fighters is obviously part of the equation. For my money, I think it's probably fine to bring more squads than you can command all at once and focus on commanding fighters early and bombers after it's safe. Some combination of Reserve Hangar Decks to keep your fighter numbers consistent and Hyperwave Signal Boost (to get the AI buff from fighters you don't want to command later on once the dogfighting is dying down but you still want to keep an edge) is probably part of an answer.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-61548179490995635092021-04-26T11:21:10.522-05:002021-04-26T11:21:10.522-05:00Yeah, see, My thought was to basically use IH to d...Yeah, see, My thought was to basically use IH to deploy fighters directly into engagements, then use RLB to deploy bombers in safer locations to bomb, followed by activating the fighters with IH. I was thinking about using a Munificent with Hyperwave Signal Boost to keep the bombers useful while Invisible Hand babysits the Vultures.<br /><br />Mostly I'm just trying to figure out how a Separatist player would make a working Squadron list, especially since their squadron-centric upgrades seem so wishy-washy, and all of their squadrons need constant attention.Anonymoushttps://www.blogger.com/profile/14865279652557284334noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-72960611053215204952021-04-26T08:46:20.035-05:002021-04-26T08:46:20.035-05:00Invisible Hand is already a lot of eggs in one bas...Invisible Hand is already a lot of eggs in one basket, going in on it even harder with Rapid Launch Bays exacerbates both the advantages and disadvantages. I'm personally not a big fan of that type of plan - it's too prone to disruption of some kind or another and it makes your game very dependent on what happens to the Invisible Hand.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-30805701479708429562021-04-25T19:10:58.715-05:002021-04-25T19:10:58.715-05:00So, what's your opinion on "stacking"...So, what's your opinion on "stacking" Rapid Launch Bays with the Invisible Hand title? IE, storing vultures/tri fighters in IH, and Hyena bombers in RLB, and launching them when the Invisible Hand gets closer to the enemy fleet and/or squadrons?Anonymoushttps://www.blogger.com/profile/14865279652557284334noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-49003556183993739902018-09-25T11:04:22.428-05:002018-09-25T11:04:22.428-05:00NOT VIABLE AT ALL BUT FUN/CHEESE LIST:
Admiral Rad...NOT VIABLE AT ALL BUT FUN/CHEESE LIST:<br />Admiral Raddus<br />MC-75 Armored Profundity and RLB's housing:<br />Garel's Honor and 3 B-wings<br />Very risky but it is a MASSIVE amount of damage in a single turn.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-89666436534379481962017-12-28T10:00:49.182-06:002017-12-28T10:00:49.182-06:00It comes with the Phoenix Home/Pelta.It comes with the Phoenix Home/Pelta.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-13509580720844556192017-12-28T09:35:38.833-06:002017-12-28T09:35:38.833-06:00Hey everyone I wanted to know in which expansion p...Hey everyone I wanted to know in which expansion pack can I get the Rapid launch bays?<br />Thanks ;)Anonymoushttps://www.blogger.com/profile/02236123785503693613noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-77766711459014519492017-06-19T09:09:03.782-05:002017-06-19T09:09:03.782-05:00While I'm pleased to hear it went well for you...While I'm pleased to hear it went well for you, I'm loathe to recommend an upgrade that works well when your opponents are forgetful.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-22753392614990095452017-06-18T22:57:36.255-05:002017-06-18T22:57:36.255-05:00I went undefeated with RLB at a tournament once. E...I went undefeated with RLB at a tournament once. Every single game my opponent forgot about those hangared squadrons (Norra + 3 Bwings), putting his really expensive ship at medium range of my MC80. Even ISDs went down pretty quick. Anonymoushttps://www.blogger.com/profile/17046256733658079610noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-7513019166923487142017-06-15T12:24:53.728-05:002017-06-15T12:24:53.728-05:00I have, but it seems very high-risk high-reward to...I have, but it seems very high-risk high-reward to put so much of your total fleet into Hyperspace (especially the your opponent has Strategic squadrons to mess with your tokens and the big reduction in your deployments also seems rather risky.<br /><br />Plus you need to go second and get your opponent to pick it, so I'm not super confident in it. It definitely would be fun to try, but I'm skeptical for the reasons I gave above.Eric Taylorhttps://www.blogger.com/profile/10721846237539911453noreply@blogger.comtag:blogger.com,1999:blog-6899368611583210454.post-14760241888278297462017-06-15T12:22:20.122-05:002017-06-15T12:22:20.122-05:00Have you given any thought to using RLB with the H...Have you given any thought to using RLB with the Hyperspace Assault objective? Tk2166https://www.blogger.com/profile/02646189078013792824noreply@blogger.com