Monday, August 21, 2017

8/21 updates

The Gladiator, ordnance upgrades, Jumpmaster, Aggressor Assault Fighter, and Imperial Star Destroyer articles were all updated today. As before, in most cases it was minor editing and adding hyperlinks.

The ISD article now includes an aside on Sloane - specifically in combination with the Avenger title. The Avenger also makes note of Boarding Troopers for the same reason, and a Boarding Troopers build is included in the ISD-I builds section.

Sunday, August 20, 2017

Rebel Updates!

In the realm of updating articles just like Eric did, I hit all the Rebel fighters articles myself.  Mostly updating links (how MANY times can I reference Toryn Farr? ALL OF THEM!) and linking in upgrades (Expanded Hangar Bays or Fighter Coordination Team, usually) or Commanders (Sato and Rieekan were my 2 most referenced.  Considering I had so MANY aces, Rieekan makes sense, of course.)

Not a whole lot to say on that, but I do plan on hitting the last of the checklist articles very soon.  I'm quite close on grokking Leia, and soon after hopefully the Hammerhead (that's.... not as easy/fast, haha).  I've been having a lot of good experiences with my Leia list, and I may even develop it into a plan for Fall Regionals.  Eric and I have a store tournament the first weekend in September, so you can expect my Leia article soon after that (when I bring her to THAT, I bet).

Anyways, squadrons are updated as of now.  I read over the Nebulon article today too, and I have nothing substantial to add to that as of right now, either.  Keep on keeping on, I suppose!

More updates 8/20/2017

The TIE Interceptor, TIE Bomber, Admiral Motti, Admiral Screed, Faction breakdown, Grand Moff Tarkin, Victory-class Star Destroyer, and Offensive retrofit articles have all been updated.

For the most part, I added hyperlinks to other relevant articles and did some minor to moderate text editing to make points clearer, fixed the rare typo, and removed any ambiguity left over from anything prior to the errata we received two months ago (particularly relating to Rhymer, who keeps popping up in all kinds of places I didn't expect him to be). Nothing major.

The VSD and offensive retrofit articles had some more substantial changes:

Saturday, August 19, 2017

TIE Squadrons updates

Minor update:
I've updated the TIE Fighter, TIE Fighter aces, and TIE Advanced articles. Nothing major beyond creating hyperlinks where there used to be none and minor editing to make wording clearer, but it's done and the articles now look less old and more like something we'd be creating now. This should be going on intermittently as we catch everything up to wave 6.

Planning to get the offensive retrofits article updated to include the Disposable Capacitors soon, and then hopefully a Quasar article as well.

Friday, August 18, 2017

Gencon stuff and Star Wars: Legion

Unfortunately not much information about Armada from FFG other than "something big is coming," which can mean a lot. Super Star Destroyer? Huge wave 7? Another campaign? Armada 2.0? Who knows.

However, please enjoy these sweet pics of Star Wars: Legion, the upcoming FFG ground skirmish minis wargame.

Edit: and the official article just came up!

Tuesday, August 15, 2017

Updates and an Update!

So quick updates for some articles and the state of the blog.

I updated the Turbolasers article to include Quad Battery Turrets (Spoiler: I like them on certain ships.  This is quite shocking, I know) and some more thoughts on Quad Turbolaser Cannons (it was a quad-tastic kinda day, and I'm still dumb enough to think they're going to be useful for me soon.  In my super small ship meta, they kinda might be?)

I also updated the Nebulon article, but I will likely go back and revisit it some this weekend to put a few finishing touches on it until I'm much more happy with it. However, I didn't want it to go unmentioned in case someone asks "Hey, when are you putting QBT in the Nebulon article?" (Today.)

As of right NOW, Eric and I have a few irons in the fire.  I've still got to finish my checklist series (I haven't forgotten, I promise!) and Eric has a few things he wants to write about as well.  I've got an idea or two to hop onto after that, as well.  We're going back and updating the old articles as they have some stuff that needs to be hit and adjusted (I still had a few things in the Neb article about using TRCs twice in one turn, comma, sigh).

But where's the new articles, you ask? I promise that it's not a matter of life getting in the way (well, mostly, I did get a new job and have been running copious amounts of mileage for the Chicago Marathon), but it's a matter of trying to figure out what to write.  I lucked out in that "all" I have to do is figure out how to use Hammerheads; Eric has to learn a Quasar, see how DCaps affect a VSD-II, if they're worth it on other things, and we both need to learn our new Commanders.  I like Leia, though i can't claim I know what I'm doing with her fully yet (I AM having fun though!).  So we're both kind of in a holding pattern of trying to figure out what to write about.  We'd both rather have GOOD information out to you guys rather than FAST information that needs to be corrected, so the "How to Hammerhead" article is not necessarily going to be tomorrow, but I'm hoping it IS soon.  I need a few more games before I'm comfortable writing about them and how to use them.  Wave 6 shook up our meta and our playstyles, and that's a good thing.  We'll get more stuff out soon, promise.

Tuesday, August 8, 2017

Fleet deployment

I've been putting it off for a while trying to figure out exactly how to write about this huge subject, but the time has come for the fleet deployment article!

Side note: MC75 Profundity in wave 7? I'd be down.

Monday, July 31, 2017

Checking it Twice: Starting the Turn

So it's been a bit of time, yes.  Sorry, job got me busy and then it's been a crazy week of trying to cobble together a fleet for last Saturday's store championships (hey look I had writeups done too!) followed by my other usual weekly activities and then next thing you know it's been almost two three weeks since you did a real article.
He's so disappointed in me! This sucks!
Anyways, the start of the turn!

Friday, July 28, 2017

Learning from losing

On a similar note to my recent article on tilting, I've been wanting to write a short article about the value of losing.
Well, that sucked. Anyone want to come up with a dangerously complex plan to save Han?

Wednesday, July 26, 2017

Tournament structure

This article should be relatively short, but it's important for those who are looking to get into playing Armada more competitively at tournaments. It's a quick review of the tournament rules for Armada. You're welcome to familiarize yourself with the tournament document on the Armada FFG site, but I'll largely be breaking down the items that are important for you as a player. There's a lot of language in the document about the responsibilities for the event organizer and such, but we'll ignore those for the sake of focus and brevity. This article is current as of 7/26/2017 and refers to the tournament rules which go into effect today (with very minimal changes to the previous version) and likely won't need much amending (FFG sticks to the basics for their tournament rules pretty consistently), but like the rest of the articles here, I'll update it when/if it's necessary due to changes. Onward!

The Chewbacca pulling-arms-off meta is fierce!

Tuesday, July 25, 2017

Wave 6 article updates 7/25/2017

The Raider article has been updated to discuss External Racks (which are amazing with Raiders and I now consider their default kit) and to talk a bit more about Flechette Torpedoes.

The VSD article has been updated due to the VSD-I getting access to External Racks, the Quasar displacing the VSD-I as the cheapest Flight Controllers carrier ship, and the VSD-II getting access to Disposable Capacitors and re-opening the "heavy VSD" build as a viable option again.

The ordnance upgrades article now includes a portion about External Racks.

Monday, July 24, 2017

Pastimes Store Championship wrap-up

So John and I went to the Pastimes store championship on Saturday and came away with first (for me) and second (for John). Our store, Fair Game, did pretty well too, with our friend Matt getting third and our up-and-comers Jack and Colin getting sixth and eighth. Out of twelve people, that's pretty good! John already wrote about his experiences (in three different articles), I'm gonna condense mine down to one.
Pastimes always has lots of space and Ron provides great event support!

Store Champs Round 2 Fight!

Alright it's go time.  Round 2 I got Kevin, and he had a Dodonna Doom Pickle.  DOOOOOOOOM!
Objects in space mirror may be closer than they appear.

Store Champs 2: Round 1 Fight!


So it was time to take this list out, see what it can do.
Why did it have to be Sloane?!

Saturday, July 22, 2017

Second Place shwag

Second again! Write-up tomorrow, but shwag pic!

Store Championships II: Leia Boogaloo!

So it's another Store Champs today, and I decided that it was time to start my newest quest/obsession: making Leia a Thing! See, it's in caps so it's totally real.
No lie, Empire Leia might be my favorite Leia. What can I say, competence is attractive!

Tuesday, July 18, 2017

Tilting and you

I've been meaning to write about this for a little while as for some people it can be a very important subject: let's talk about tilting.

Pictured: Kylo Ren on tilt and his opponent just waiting for this bad experience to be over

Sunday, July 16, 2017

Wave 6 early impressions

Hey I just wanted to make a short post to kind of explain where we are regarding wave 6 and what we're doing with articles.

In short, we're playing games and getting a sense for it but new articles and article amendments will wait for at least a little while until we have some more play data. I don't want to jump the gun too early before I at least have a decent gut feeling about whatever and I know John feels similarly. Don't worry, as when we update we'll let you know what was updated. This has been the major reason why articles have slowed down a bit - we want to be fairly confident in our assessments before we post anything "official."

Don't worry, though, we've definitely got some articles planned. John's still pursuing his checklist project and I've got another big article on deployment in my to-do pile(this time on ship deployment) as well as a few other ideas percolating. Oh, and we're hitting up another store championship this upcoming Saturday so I'd expect at least some discussion of how that went, too!

For now, we've been playing and observing games and below are my shoot-from-the-hip impressions so far of wave 6. John, if you've got anything to add/correct, please chime in!

Tuesday, July 11, 2017

Obstacle deployment: asteroids do not concern me, admiral!

I've been putting this one off for a while, but let's get to some deployment articles! First and foremost, let's talk about the first deployment step, the obstacle deployment step. I've found it's not uncommon for newer players to not really appreciate how much of an effect obstacle placement can have on the game and I'd like to remedy that. In short, asteroids may not concern Darth Vader, but they concern the rest of us.

Turns out Sith Lords are not good bosses

Monday, July 10, 2017

Checking it Twice: Deployment!

As I had mentioned, we're going to start with deployment.  Let's jump right into it.
Props to these guys, I just write about fake war on my Star Wars blog.

Friday, July 7, 2017

Q3 2017 tournament kit contents!

 Look what showed up today: the Q3 2017 tournament kits. Many shiny things were inside!

Tuesday, July 4, 2017

Quick discussion on Admiral Sloane

Not a commander review just yet (I don't generally like posting full-fledged reviews of things until I have some experience with them to work out all the kinks and have some reality smash into all the fanciful combo elements my brain comes up with that don't tend to actually work), but I've seen a lot of talk about Admiral Sloane lately given she's coming out in 2 days.

Still too cool to look at explosions

Monday, July 3, 2017

Checking it Twice: First Steps and Initial Thoughts

Well, in our last post, I talked about why I was creating this whole checklist and what I hoped to accomplish from this.  For this to be of ANY worth to ANYONE, we'll need this to be short enough to memorize.  To turn this math style, I'm hoping to end up with something like SOH-CAH-TOA, where through repeated use and incantation, it helps you figure out how to use it correctly.
"You're in a triangle, Feeny!"

Tuesday, June 27, 2017

Checking it Twice: Setting Up the Idea

Having wrapped up (for now) the squadron series, I'm going to explore an idea that I've just come up with.  This may turn out to be a fool's errand, but that's something we'll find out with a few weeks of exploration of this idea.  This is not something I'll be able to wrap up in a bunch of posts one right after the other, this is going to be something that's going to be (in my opinion) worth exploring.
I hope?
After spending 3-4 days and 2 attempts at a post based around predictions for wave 6 and what I think the meta is going to be (spoiler alert: Konstantine's still bad! I have too many other things to do to get back to trying Sato!), I'd MUCH RATHER write about something that I WANT to write about here.  So, let's take a slight detour to get this series started.

Wednesday, June 21, 2017

Rebel Officers!

Eric's listed the Imperial officers and gotten them all together in some sort of lineup to be inspected by Lord Vader and assumedly choked for failure.  Better get the Rebel Officers together too!
Ahsoka Tano, Lando Calrissian, Wicket the Ewok, Mace Windu, and Chewbacca

Tuesday, June 20, 2017

Quick Updates from the FAQ

Hey all

I made minor phrasing updates to Cracken and changed some things on the CR90 and the TRC part of the turbolasers article (i also updated the quad turbolasers bit about a build i had minor success with, but that's not FAQ related).

I removed a sentence or two from the GR75 article about commander lifeboats as those don't work anymore, and i removed a sentence or two from the squadrons keywords post about BCC stacking as well.  Rieekan had some updates made to him too.  Weirdly, there wasn't much to add in the "Using the LFC" post, but I added a sentence or two in there as well.

Eric updated the Gozanti, fleet support, TIE Bomber(/Rhymer), and Demolisher sections.

Please let us know if you see anything that's still listed incorrectly anywhere and we'll make some edits.

NEW FAQ SUPER HOT TAKES

Panic! Mass hysteria! So many INCREDIBLE CHANGES AND WHAT THEY MIGHT MEAN FOR THE GAME!
FFG watching the reactions of the Armada players

Imperial officers

Line up you mongrels, it's time for an Imperial officer inspection! Shine those boots, polish your rank badge, suck in that gut, and stand up straight!

Jerjerrod is particularly unimpressed with you, Mutton Chops McGee!

Friday, June 16, 2017

Generic Officer Friends!

We're almost done on all of our upgrades and everything through Wave 5, which will then allow us to pursue a few new ideas and plans, along with eventual writeups of other things and such.  For today, though, we're going to talk about the officers who can work for anyone.  These mercenaries Officers sell their services to the highest bidder, like the scum they are both sides, and both sides can make use of them.

Thursday, June 15, 2017

Offensive retrofits: I'm offensive, how about you?

Let's talk about offensive retrofits!

The stupid jokes based around the word "offensive" write themselves!

Wednesday, June 14, 2017

The Best Defensive Retrofits....

Well, it's not a good Offensive Retrofit, I can tell you that.  Let's hit the jump and take a look!
There was a time the Bears Defense actually struck fear into the hearts of men.  I miss 2005.

Monday, June 12, 2017

Store Championships: Round 2 Ackbar Boogaloo

As a continuation of THIS post, let's talk round 2.  Remember how in my inaugural bit about building my fleet I didn't plan for a massive squadron blob? Welllllll guess what I was playing round two?

I'm hoping he says "3 ship Motti fleet"

Store Championships: Round 1 FIGHT!

So as previously mentioned, we had our store championships at Fair Game on Saturday.  Here's the first part of the writeup of how my games went, just because these are in my opinion worth talking about.  Before I begin, I of course made sure to have breakfast.  It's the most important meal of the day, and from what I understand, the last several Worlds Champions had breakfast that morning.  Coincidence? I think not!
Dang straight

Saturday, June 10, 2017

Second place shwag!

Updates later, but swag pic!

Store Championships Fleet! John's Ackbar Attack

So if you're seeing this, it's Saturday.  I'm writing this earlier in the week to get it ready to go on Saturday morning when the Fair Game Store Championships take place.  I'm going to paste my fleet below, and an explanation of how it's supposed to work beneath it.  When things calm down over the next few days, I'll be doing writeups of how all our games went and what it was like.

Why did I wait until Saturday to post this? Because I don't know how many people are coming from all over Chicagoland to play, but I don't want to give anyone more knowledge of this list than I need to, along with how to figure it all out.  It'll go up Saturday when everything has started, as I'm picking a different list for any Store Champs I get to in July (Hammerheads will be out.  How do I make a 7 activation fleet? We're gonna find out!)
If you don't make the pew laser noises, your dice don't roll as well.  That's science.

Friday, June 9, 2017

Store Championships 2017

Quick minor update:

John and I will have our first 2017 store championship tomorrow on our home turf at Fair Game in Downers Grove, IL. I'll also be TOing/judging. We're expecting a smaller group of people (many of our regulars sad they could make it and then life got in the way 😞) but it should be a good mix of casual laid-back attitude within a competitive framework.

We should at the very least have our own quick write-ups of the event afterwards.

If anyone is in the area tomorrow (Saturday June 10th), registration starts at 10 and the event begins at 11.

Support Team Upgrades

So with Wave 5 done, and no experience with wave 6 yet, we can focus on hitting some of the other aspects of Armada.  We've got a fair amount left to cover, so today I'm going to focus on the potential Support Team Upgrades.  The best part is that I don't have to wait until Wave 6 for any of these; we can work off everything released so far!
What's that Ma'am? You say Demolisher is OP? Yes, that is troubling, please remain on the line.

Wednesday, June 7, 2017

Tuesday, June 6, 2017

Know Your Enemy/Commander's Corner: Jun Sato

So I've been somewhat lazy and somewhat trying to ignore this, but it's time to get through Wave 5 (especially now that wave 6 is revealed....) with the Rebel Commander, Jun Sato
His frustration echoes mine when I often try to play him!

Friday, June 2, 2017

Hammerhead Hot Taek!

So we got a Hammerhead article today.  If you haven't read it yet, go HERE and do so.  But after reading it all, let's get my observations out quick and fast (spoiler alert: i am wordy and not fast)!

See, it's a HOT CAKE, which, the rhyme.  Shut up, it's funny.  My mom thinks I'm cool.

Thursday, June 1, 2017

Z95s: Baby's First Starfighter

So we wrap up our wave V squadron coverage with the cheapest starfighter squadron in the game, the Z95 Headhunter.  Hit the jump for a lot of scattered thoughts on it!
It's like you told a 5 year old who just saw Star Wars to draw you an X-wing.

Red (assault) objectives, wave 5

Let's get to those wave 5 objectives!

Oh boy, here I go objective-article writing again!

Tuesday, May 30, 2017

Weapon team upgrades: the best defense is a good offense

As we bide our time waiting for wave 6 to arrive, it's time to start filling in the upgrade articles (and I need to get to those wave 5 objectives articles at some point too, oof). Let's begin with the weapons teams upgrades. Spoilers: I'll be covering the new "dual slot" upgrades (the boarding teams are an offensive retrofit AND a weapon team slot in wave 6) in their own separate article eventually, given they're a bit of two things together, so you won't find them here.

"So... we're just kind of hoping they'll fly right in front of our window and otherwise we do nothing?"
"Yep."
"Man, these Imperial union jobs are great!"

Tuesday, May 23, 2017

Minor update to the TIE Fighter article

I told you I'd let you know when things changed! We'll see more major changes I suspect as time goes on (wave 6 woot!) but I wanted to add some Vassal examples to the TIE Fighters article to both break up the wall of text towards the bottom but also to illustrate the points being made.

That's it! Probably my shortest post so far!

E-wings! Or: John gets whiny about Star Wars lore!

We're barrelling through Wave 5 right now, what with this and the Z95s being the only thing left on my end before I go back and update everything as needed.  Oh, and write up Sato, haha.  Anyways, let's talk today about E-wings and the Snipe mechanic!  (Warning, there are spoilers for Vector Prime below, along with a rather large rant about the Yuuzhan Vong series.  Keep that in mind if you're still reading that).
You can almost feel his disappointment for this pun.  I choose to believe he's disappointed in the Yuuzhan Vong series.

Monday, May 22, 2017

Imperial squadron review: TIE Phantom

Wow, we're at the final wave 5 Imperial squadron much sooner than I anticipated! It's time to cover the TIE Phantom.

We've made all kinds of improvements, like changing the billiards ball to a soda can!

Alpha Beta Charlie PELTA!

We slowly move our way into wave 5.  We, being a royal we, as Eric already did his bit on Jerry and the Arquitens, and I still need to get through the Pelta and Sato.  Today, we hit the Pelta, and hopefully I can get Sato soon enough.  When I.... get to him.  (He's hard to write, OK!) I can promise I'll have him done before Wave 6 shows up (I'm running out of new stuff to write about, haha!) but for today, the Pelta.
I'm almost an angrier looking CR90! Rarrrrrr!

Lancer Pursuit Craft

Before we begin, I'd like to point out that ACTUAL original Lancer-Class Frigates were used to fight enemy starfighters, and were very un-triangle based ships that boasted 20 quad laser cannons built around-

Nerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrd!
So let's talk about the starfighter.

Thursday, May 18, 2017

Imperial squadron review: VT-49 Decimator

We're trucking right along through the Imperial wave 5 squadrons, which brings us to what is effectively a well-armed Imperial space truck, the VT-49 Decimator!

The segue was as bad as this picture is sweet!

Wednesday, May 17, 2017

Wave 5 Squadrons: VCX-100

Rather than move on to writing about the Pelta or Commander Sato, I decided to do WHAT I WANT, MOM, and start writing up some squadrons.  With Relay and Strategic being as important as they are, this is a much smarter plan on my part and not an effort for me to skirt having to write a giant blather about how I can't get Sato to work or all the different ways of using the Pelta (shifts eyes, pretends that last sentence wasn't the train wreck it actually was).  They'll happen, but I'll likely try to get them done a bit later on in the week and all.

Anyways, let's start by talking with the most important keywords from the new set, with the VCX!
If I couldn't own the Millenium Falcon..... the Ghost would be it.  So long as Chopper is there.

Tuesday, May 16, 2017

Imperial squadron review: TIE Defender

Continuing our wave 5 Imperial squadron reviews, we have reached the TIE Defender.

Okay so hear me out, what if TIE Fighters had an extra wing and also its wings were each two triangles and those triangles had lasers?

Monday, May 15, 2017

Commander's Corner/Know Your Enemy: Crix Madine

Apologies for the lateness of my getting this up, but it's been a busy weekend.  My sister graduated and got her PhD, so I attended that (and read 2 different X-wing books, because I don't care about 1299/1300 people attending that thing, sorry).  In any case, let's get this Commander review started with Crix Madine, the Rebellion's General from Wave 4.  Then onwards to wave 5!
It was 1983! Everyone's hair looked like that!

Saturday, May 13, 2017

Imperial squadron review: Lambda-class Shuttle

We're finally here at the wave 5 Imperial squadron reviews!

Before I go any further, I want to talk briefly about how John and I intend to handle Cannot Get Your Ship Out going into the future. Basically our long-term plan for the blog is for it to be half-blog half-wiki and thus we intend to update our review articles as the game releases new options that add some new facets to previously-released ships and upgrades. We also will be updating articles as our opinions change and we gain greater depth of experience. If it's more than just fixing typos or adding small asides, we will be noting when old articles get updated. This is relevant for two reasons at this moment:
1) Wave 6 should be released in about a month and it's sure to shake things up at least a little bit (and hopefully a lot, new stuff is always fun!).
2) There was a lot of stuff released in wave 5:
  • 4 new squadrons for each faction and their associated aces
  • a new ship and commander for each faction
  • 4 new objectives for each color
  • new "generic unique" and ace squadrons for all the wave one squadrons (which we've covered already)
This means that while John and I certainly have a decent amount of experience with the wave 5 stuff over the past half a year, there are elements that we're not 100% confident about just yet. As we gain more experience, we'll come back and polish some of those articles up. I'd rather discuss some things I have a few games with than wait for half a year or more before I feel like I've gotten enough experience to speak with more authority. In short, the perfect is the enemy of the good and I'd rather be good (helpful) now than wait to be perfect at some constantly-receding future date.

So with all that said, let's talk about the Lambda-class Shuttle!
"It's just a model" (or in this case, an illustration, but it's still nice)

Wednesday, May 10, 2017

Imperial commander review: Moff Jerjerrod

I've been flirting with this article for a while but its time has finally come: the Moff Jerjerrod (Jerry to his friends, and we're all friends here, right?) review!

Slow your roll Vader, some of us haven't had an article yet!

Tuesday, May 9, 2017

A Quick Discussion on Worlds and the Status of John's Blogging Updates!

"Rise from your grave!"

Hey guys

First, sorry about the lack of MAJOR updates on my end since the LMC80 article.  I'm working on the Madine one soon enough, but I will fully admit that job applications (actual reasons!) and a bit of playing Fallout 4 Sunday night (John, you lazy oaf! I don't care if you're finally at the good point in the story and have stopped doing side quests, back to the Armada mines!) got in the way.  Madine is coming, I promise, but my tomorrow is a bit busy, so it'll likely be the end of the week.  Then I'll start hitting the Wave 5 squadrons soon too.  I'll be honest, in that I'm trying to put off Sato until I can find a way to get him to work for me.  I have PLANS, but they may need a Hammerhead to come to fruition....

The OTHER thing I wanted to bring up is a recent comment on the Rieekan post from Graeme.
I'm hearing that a lot of the top rebel lists for worlds this year were reeikan lists. Might be nice to update this article with some of them if you find any. I have never used him yet but for store championship coming soon might switch from Dodonna to him :)
First, Graeme, I hope you don't mind me throwing your comment out here.  I figured it might get a little more traffic than in the comments of the Rieekan article, and it lets me blather on for a bit about it all, haha.

Regarding Worlds 2017, Eric and I and a few of our friends have talked to each other about the results and everything they entail.  At the moment, Eric and I don't plan on addressing Worlds (well, beyond this post, I suppose).  We might come back to it if/when we get time later, but at the moment we don't have anything of actual note to say about the results and lists.  We see what happened, just like you all do, and we're concerned about it as well.  From what I've heard, the people who talked to Michael Gernes (the guy actually in charge of Armada, who, if he's reading our blog, welcome Mr. Gernes!) say that he's SUPER invested in the game.  So I'm sure he ALSO sees those final standings and wants to do something about it.  He doesn't want to turn Armada into the Rieekan Game, as I think we'd all get bored Going to a Dead Man's Party repeatedly.

Eric and I don't have current Buzzfeed list plans on What Needs to Change to Keep Armada from Dying (Number 3 will Electroshock You!), as that's just us talking past each other and you, not actually contributing meaningful discussion here.  So we're not going to try to Fix Armada.  I don't have a degree in Game Design, so it's not worth it.
Degrees in Game Design come from Bovine University
The best advice I can offer at the moment is twofold: first, wait for wave 6.  Sloan is going to shoot defense tokens out from under aces FAST, and we'll see what happens to that list then.  Plus with Hammerheads and the Boarding Engineers hitting carriers, let's see what goes down there?

Second, the best thing to do to deal with it is to look at what options you currently have available.  And if you want my honest opinion, Raiders with Flechette Torpedos can get a LOT done against it in your current meta.  Eric's Raiders have squished my squadrons like bugs on a windshield more often than I can count.  I can't claim they'll solve EVERY problem, but they're a good start.  Learning to fly them takes time, but I promise that if you get deadly with them, they'll become one of your favorite ships (yes, the REBEL is advocating learning IMPERIAL ships.  I'm shocked too!).  As for Rebels, massed YT-2400s is an answer, but one I can't just keep recommending that EVERY time.  Give me some time to come up with a current solution or two for Our Side.

Lastly, we are planning on going back and updating all the posts at some point.  Especially when a new wave comes out, and new upgrades, ships, and turbolasers/ordnance (see, I can spell it right when informed I was doing it wrong, haha!) appear to be fielded on ships.  I can't promise WHEN it'll all happen, but Eric and I view this as a resource for everyone, so we want to keep it updated as much as possible.  So, alterations to articles will happen eventually?

Thanks, as always, for reading.

Friday, May 5, 2017

Imperial ship review: Arquitens Light Cruiser

We finally reached wave 5! We did it! And so now it's time to talk about the Imperial ship from wave 5, the Kittens Light Cruiser.

Cute and cuddly, sure, but kitten claws will cleave through solid steel!

Thursday, May 4, 2017

A Quick Thanks to All our Readers

So Eric and I attended a Meet-and-Greet slash viewing party for an Internet Celebrity we like last night (Specifically, Nostalgia Critic - give him a watch, he's pretty correct in ripping apart terrible movies we watched growing up.  His review of Batman and Robin is STILL right and on task with how dumb that movie was....) and during the Q&A portion, someone asked the cast a question along the lines of "How does it feel knowing you've impacted so many people's lives?"  Their response is very similar to our feelings with your guys, so I'll post ours below.

I want to say thank you to everyone who reads this blog and finds us helpful.  Eric and I started this as we just wanted somewhere we could write down all of our thoughts about the game and have an easier place to just refer people back to when we wanted to expand on a topic.  It's really easy for me to yell "Git Gud!" with squadrons as I play a game, but that helps no one and doesn't get the community to grow.  What DOES help is giving people the ability to read some ways we've found of running things, in a format that you can both read and remember at your own pace, so it's not a datadump of information for you during the middle of a game.

When people comment on our posts or on the forums saying "Thank you!" or "Great article!" or "So helpful!" it really makes us feel great, and I'm glad to know that our advice is helpful AND that people are reading us.  Knowing that we're helping people get better at the game we both enjoy is just a great feeling for us, and I'm glad that people find us intelligible enough to read and follow our advice.  If we didn't have you guys reading us, this whole site would be just Eric and me yelling into the void.

Portrait of the Artist as an Old Man
So I can keep saying "Thank you," repeatedly (John? Wordy? NEVER!) but I'll just close this out by saying "Thank you all, we're not going anywhere, we're glad you're all here reading us.  It's just great that people like us all.  May the Fourth be with you all."


Tuesday, May 2, 2017

Ion cannon upgrades: she blinded me with science!

Time to finish off our weapon upgrade reviews with the ion cannons!

Now you too can make little "blep blep" noises.